Like make lava move like water without looking like water? Yeah, like he said, shader_water_transparent tag. Just take an existing one and edit the bitmaps. Make sure you make a back up though just incase.
No I mean how water "flows" I want to know if I can make the surfaces of objects appear to "flow" like water and at the same time have a waterish look but then again I suppose that would be a texture thing right?
Oh, that has to do with the shader. Model your object, then make a copy and scale it up a bit, just enough so they are double faces. Then make the scaled one render only "!". Make a shader_transparent_water tag and put it in sapien. You should see it looks like its glowing itself, but its really two objects, one glowing and the other it just there. Either that or learn something thats pretty hard with shader_environment tags.
oh yeah and one more thing,I loaded the warthog up in gmax but its kind of see through through every angle,how do I fix this? and please dont suggest 3dmax..dont have the money for that yet.
You got it from HMT I take it. For some reason I'm not sure of, OBJs dont export/import right. They always come out with flipped faces. Annoying, but they are fixable. Just flip them upwards.
Go to Face Selection Mode in Editable Mesh and zoom into the model until your are seeing from inside the model outside. Take the faces that face you when you are looking out from inside the model and click the "Flip" button. Do that with all the faces. Of you could just use the Cap Holes modifier. But I'm not sure how good that works with tool.
ah well,no biggie...hm...when I have the model changed like I want it since its the original warthog do I just extract it as a .obj and then import it with HMT?