question

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

question

Post by xnodunitx »

Is it possible to make the textures or models like water...i dont mean look like water but move like water.
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

What? Explain a little more. Like what you have in mind and then I can help.
Image
McFarlane





Posts: 1391
Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Shader_water tag...
Image
My pb | My gifts | Catch22
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Like make lava move like water without looking like water? Yeah, like he said, shader_water_transparent tag. Just take an existing one and edit the bitmaps. Make sure you make a back up though just incase.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

No I mean how water "flows" I want to know if I can make the surfaces of objects appear to "flow" like water and at the same time have a waterish look but then again I suppose that would be a texture thing right?
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

Like mercury?
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Oh, that has to do with the shader. Model your object, then make a copy and scale it up a bit, just enough so they are double faces. Then make the scaled one render only "!". Make a shader_transparent_water tag and put it in sapien. You should see it looks like its glowing itself, but its really two objects, one glowing and the other it just there. Either that or learn something thats pretty hard with shader_environment tags.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

What tool would you suggest I use for this?
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

No tool, just in 3dsmax.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

oh yeah and one more thing,I loaded the warthog up in gmax but its kind of see through through every angle,how do I fix this? and please dont suggest 3dmax..dont have the money for that yet.
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

You got it from HMT I take it. For some reason I'm not sure of, OBJs dont export/import right. They always come out with flipped faces. Annoying, but they are fixable. Just flip them upwards.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

How exactly do I do that..
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Go to Face Selection Mode in Editable Mesh and zoom into the model until your are seeing from inside the model outside. Take the faces that face you when you are looking out from inside the model and click the "Flip" button. Do that with all the faces. Of you could just use the Cap Holes modifier. But I'm not sure how good that works with tool.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

Cap holes works perfectly,thanks,and I dont suppose theres a way to get this thing to load the textures of the warthog is there?
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Not from an extracted warthog model. The Texture Coords. don't come with it so if you do apply the skin, you would have to Unrwap the UVs yourself.
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

ah well,no biggie...hm...when I have the model changed like I want it since its the original warthog do I just extract it as a .obj and then import it with HMT?
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

What?
Image
xnodunitx





Posts: 111
Joined: Thu Nov 11, 2004 3:36 pm

Post by xnodunitx »

Basicly,how do I get this http://www.n00bstories.com/image.view.php?id=1166514935 into halo,and I'm just using it for a test,basicly to replace the curret warthog as a test,so how do I do that?
Pie





Posts: 2690
Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:

Post by Pie »

was it made entirely custom or out of a weapon by moving stuff?
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

What does that have to do with water like surfaces...
Image
Post Reply