HELP: Making a Gun shoot a NON projectile

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Drugged Up Squirrel




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Joined: Thu Oct 28, 2004 2:57 pm

HELP: Making a Gun shoot a NON projectile

Post by Drugged Up Squirrel »

I just figured out to hex edit ( not that its hard, but im glad i finally found the proper matrerials ) and i want to make a sniper rifle that shoots medpacs. yes, high velocity little medpacs that an experienced sniper could use to aid his team all the way from his base.


BUT, when i looked at the hex tutorial, i noticed that i hadnt the slightest clue WHY they used the code in the second column of Iron_Forge's list to replace a normal projectile.


Where would i go, and which column would i take the code from to replace the bullet with a healthpack?


What about a vehicle?
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Overlord





Posts: 137
Joined: Wed Jun 09, 2004 12:46 pm

Post by Overlord »

you could also try hmt swapping the projectile for a healthpack/ vehicle then add an arc of like 2 or something
Drugged Up Squirrel




Articulatist 50

Posts: 53
Joined: Thu Oct 28, 2004 2:57 pm

Post by Drugged Up Squirrel »

i got hex to make the projectile a healthpack, and the grenade projectile a ghost ( which killed me instantly, naturally ) and i got the warthog gun to shoot invis things. These just drop to the floor, basically. is there a way to make these follow the same trajectory of the gun shooting it's normal path?
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stlcards





Posts: 24
Joined: Thu Nov 18, 2004 4:15 pm

Post by stlcards »

get hmt to make the hogs proj. shoot faster by increasing the speed in the list of projectiles so they dont just drop
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