I just figured out to hex edit ( not that its hard, but im glad i finally found the proper matrerials ) and i want to make a sniper rifle that shoots medpacs. yes, high velocity little medpacs that an experienced sniper could use to aid his team all the way from his base.
BUT, when i looked at the hex tutorial, i noticed that i hadnt the slightest clue WHY they used the code in the second column of Iron_Forge's list to replace a normal projectile.
Where would i go, and which column would i take the code from to replace the bullet with a healthpack?
What about a vehicle?
HELP: Making a Gun shoot a NON projectile
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- Posts: 53
- Joined: Thu Oct 28, 2004 2:57 pm
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- Posts: 53
- Joined: Thu Oct 28, 2004 2:57 pm
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i got hex to make the projectile a healthpack, and the grenade projectile a ghost ( which killed me instantly, naturally ) and i got the warthog gun to shoot invis things. These just drop to the floor, basically. is there a way to make these follow the same trajectory of the gun shooting it's normal path?
