stuff ive fixed up
-more realistic dhd
-kinda better horizon texture
-replaced outdoor area (bloodgulch w/ water and no bases)
-figured out new teleporting sequence
the teleporting thing is gonna be a lot better. since i dont think u can have 2 sky tags in effect, im making a huge sky box as part of the bsp, then having a tube that s horizontal and has a animated plasma like texture. i needed a way to move through it, so last night i made some jump pads that i can alter to shoot you accross the tube.
the outdoor area is bloodgulch, but w/ water and no bases. yea not very original, but w/e. im working on changing up the bsp somewhat and adding more trees and stuff. maybe add some boulders where they are in coagulation.
stuff i still need to do
-add new weapons (p90 and fix that stupid staff weapon)
-make better stargate model
-actually make the teleporting thing
-fix up blood gulch to my liking
-fix up sgc bases.. im thinking.. bigger and maybe w/ the weapons in a back room.
so yea. on the last map i had a lot of input that was very beneficial so if i could get some opinions on things that i should add or take away please let me know!
new dhd

very early blood gulch area. needs new textures and UV mapping
