Keeping indices down...

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The_Nooblet





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Keeping indices down...

Post by The_Nooblet »

Can anyone tell me how to edit models, yet keep the number of indices down so that they can be re-imported? It is always saying I have too many!
Leg0




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Post by Leg0 »

you can only use the select, move, scale, and rotate tools
The_Nooblet





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Post by The_Nooblet »

I only did, I moved an elite's spikey head things out.
[CL]9mm-Man




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Post by [CL]9mm-Man »

Make sure you save it as .obj then, then try to reinject it into HMT. Then save.
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The_Nooblet





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Post by The_Nooblet »

I have done all that. The error is that I have more indices than the original model. :/
[CL]9mm-Man




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Post by [CL]9mm-Man »

When you reinject it into HMT, make sure your trying to replace the same model, thats why I keep the names so its easier to tell.
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shadowkhas




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Post by shadowkhas »

I also have a question with this. Is it possible to delete indeces and vertices and have the model work fine?
SnipaMasta11





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Post by SnipaMasta11 »

shadowkhas wrote:I also have a question with this. Is it possible to delete indeces and vertices and have the model work fine?
well here its tricky because u can use anything and it wont say shit about verticies and indicies in MAC but in pc its just annoying
[CL]9mm-Man




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Post by [CL]9mm-Man »

shadowkhas wrote:I also have a question with this. Is it possible to delete indeces and vertices and have the model work fine?
You can't actually delete them, maybe hiding the extra ones you don't want in the actual model, So they don't effect the way it looks. Just like deleting but them still being there.
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