Halo 2 smg

This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Post Reply
bbfbadbrad





Posts: 76
Joined: Sun Sep 05, 2004 6:04 am

Halo 2 smg

Post by bbfbadbrad »

here is my halo 2 smg. i need somebody to edit it so i can put it into halo (its still in .max format.) also i did an fp but its also in .max format please help ps my moddels are duals not singels
Attachments
this is what it mite look like dual
this is what it mite look like dual
silver smg.jpg (38.62 KiB) Viewed 1842 times
smg hehheehe.jpg
smg hehheehe.jpg (30.22 KiB) Viewed 1842 times
smgawsome but not final.jpg
smgawsome but not final.jpg (24.13 KiB) Viewed 1842 times
smg1.6.rar
thius is teh moddel
(165.85 KiB) Downloaded 53 times
smgw fp#2.rar
(325.02 KiB) Downloaded 42 times
bbfbadbrad





Posts: 76
Joined: Sun Sep 05, 2004 6:04 am

Post by bbfbadbrad »

More picks these are teh picks of teh moddel in teh dl the other picks above are betas
Attachments
smg lol.JPG
smg lol.JPG (132.49 KiB) Viewed 1837 times
smg lol2.JPG
smg lol2.JPG (134.22 KiB) Viewed 1837 times
SMG w FP attached.JPG
SMG w FP attached.JPG (135.81 KiB) Viewed 1837 times
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

Awesome dudw, keep up the great work
sinwha321





Posts: 6
Joined: Wed Oct 20, 2004 10:40 am

Congrats

Post by sinwha321 »

You are the only one in this whole forum who has got the SMG right. Give urslef a pat on the back. well done. Put it in a map for us please!
User avatar
shadowkhas




Snitch! Socialist

Posts: 5423
Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah

Post by shadowkhas »

Put the aiming sights a BIT closer together, they're too far apart in my opinion. Other than that, WOW.
SSDC





Posts: 154
Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs

Post by SSDC »

Good model - whats the poly count?

SSDC
tsal_xam





Posts: 46
Joined: Sun Sep 26, 2004 6:57 am
Location: The Moon, waiting patiently for the Master Chief to Show up.
Contact:

Post by tsal_xam »

*sighs*

wish i could model like that.
SSDC





Posts: 154
Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs

Post by SSDC »

Oh yeah, and are you planning on making new fp anims for those?
edwinmcdunlap





Posts: 89
Joined: Wed Sep 22, 2004 4:33 pm

Post by edwinmcdunlap »

that FP pic reminds me of a gun from 007 Goldeneye...
hawkeyefile





Posts: 22
Joined: Wed Nov 17, 2004 1:01 am

good job

Post by hawkeyefile »

congrats gr8t model looks just like the halo 2 version oh are you going to make fp anims?
animeman31





Posts: 9
Joined: Sat Nov 06, 2004 7:30 am

Post by animeman31 »

How do i put this into a map?
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

errr brad i dont think u set those up right for Dual Weilding....not 100% sure tho but keep up the good work
bbfbadbrad





Posts: 76
Joined: Sun Sep 05, 2004 6:04 am

Post by bbfbadbrad »

here is an update on teh models
Attachments
smg pick update.jpg
smg pick update.jpg (34.32 KiB) Viewed 1536 times
stalk is retractable.jpg
stalk is retractable.jpg (37.25 KiB) Viewed 1536 times
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

brad man, comming along great. Would u mind letting the Lockout team use it in our recreation of the H2 map? Of'course, the tags wouldn't be released until the map was tho so its up to you

http://gbxforums.gearboxsoftware.com/sh ... t=1#440823 <-- more info if u want
Post Reply