Milkshape 3D
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- Posts: 107
- Joined: Sat Jul 31, 2004 7:09 pm
- Location: Currently playing Halo 2 killing everyone with an energy sword.
Milkshape 3D
Where is the files of weapons that you open to edit? I can't find them anywhere, are they installed in your Halo file?
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- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
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Quick tutorial on how..
Open HMT
Load up your map that has the model in.
Scroll down to: [mod2] Model (PC)
Select the model you want to extract.
Click Export All and click Yes on the pop up.
Save it where you want to and edit the name by adding .obj at the end of the name.
Then try to import into Milkshape as OBJ Wave File.
Hope it works
9mm-Man
Open HMT
Load up your map that has the model in.
Scroll down to: [mod2] Model (PC)
Select the model you want to extract.
Click Export All and click Yes on the pop up.
Save it where you want to and edit the name by adding .obj at the end of the name.
Then try to import into Milkshape as OBJ Wave File.
Hope it works
9mm-Man
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- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
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No it doesnt :S Depending on which model, but to make it look right you have to remodel ALL the models. Other wise it would look nooby.Legato wrote:exporting all takes too long though.
export one object file. then open up milkshape
click file, then go to import, then click on wavefront OBJ
Your image cannot exceed 400x200 or 50kb