3rd Person?

Discuss general issues about modding HaloPC. Post ideas for mods here.
Superfly





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Post by Superfly »

why hello! :P I would but after making that one for 6S requested by you, I dont think I will.

But if I have a change of heart then i might ;)
PhoenixHunter





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3rd Person?

Post by PhoenixHunter »

I don't know if this has been asked before, if it has you have my appologies, but I was wondering if it is possible to get a 3rd person view in Sp and/or Mp. Anyone have any ideas?
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Edwin





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Post by Edwin »

well, theoretically you would swap out the default camera track for the MC with that of a vehicle, but in practice it almost never works.
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PhoenixHunter





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Post by PhoenixHunter »

Could you explain how to do that for me? I know you said it almost never works but I'd still like to have a crack at it.
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Tack122





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Post by Tack122 »

here is how...

in halo map tools go to the tag [trak]

click on one of the tracks for the vehicles and copy the meta and paste it into the same place for the biped track

it didnt work for me but you can try
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PhoenixHunter





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Post by PhoenixHunter »

Yeah I tried it and it made the game crash :cry: oh well thanks for your help anyway Edwin and tack.
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Overlord





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Post by Overlord »

i think u have 2 do more than that. try keeping the vehicle track, but see if u can swap the fp model of mc with the 3rd person. if that dont work, swap every item that has a 1st person view with their 3p models, along w/ the mc 3p view an whatnot
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Post by Tack122 »

that... accually does nothing so you know...
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Post by PhoenixHunter »

What makes it do nothing? Have you tried it and it didn't work?
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Tack122





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Post by Tack122 »

the thing said in the post above my previous post does nothing... thats just models which could be giant blobs and you would still be in first person...
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Post by PhoenixHunter »

Oh okay I get you.
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Overlord





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Post by Overlord »

ya but u change it 4 a vehicle track or use that one FOV hack 2 pull it back so ur in 3p and instead of getting a good look at some disembodied arms holding a gun with a weird fish-eye effect u get a pulled-back look at the 3p model of the mc holding the gun and whatever. theoretically.
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Post by conquer2090 »

what would make sence to me to think of first is swapping the fp model of the mc since its only arms i think when u look at it and swap that for the master chife full model. Thoughi heard that swapping models almost never works its mostlikely not gonna happen but if u could swap them then just edit the camera to be really fare away from the mc i think wed be close to what you want. dont flame me if this has already been mentioned i havent tried it this is just complete speculation your free to try it if its possible though
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
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Post by smellylobster »

You guys have got it all wrong! The answer is not in swapping, it's in training.

What you need to do is take someone who programs trainers. Get them to isolate the variable that switches the view from 3rd to 1st when you jump out of a vehicle. Isolate the hex value and make a trainer to keep a constant third person value.

I've tried to make this trainer and I've tried to talk to other trainer programmers but no one cares about me and my puny efforts. This will work.
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Post by conquer2090 »

lol u definately got a point there i never thought of it that way... its kinda like what we were saying swap the camera view of the normal mc to the vehicle view.... tho ur idea envolves hex editing and will probally work better

EDIT: is there even a view that specifies the mc's i thought it was in his animation file. the way i see it is when u play halo ur pc doesnt see ur player unless inside of a vehicle. because if u look at the fp model for the mc all it is are hands hmm.. i got an idea let me try it
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
smellylobster





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Post by smellylobster »

I found something, a hex value that has information about camera positions and such. It says camera.txt, but I can't find it. It also says stuff about floating cameras. I'm on to something.

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Last edited by smellylobster on Wed Nov 17, 2004 6:44 pm, edited 1 time in total.
conquer2090





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Post by conquer2090 »

damn O_O what file u find that in i think the trak files completely useless for the biped i jus randomly shoved bites into the biped trak file and nothing happened its not used for the mc apraently lol
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
smellylobster





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Post by smellylobster »

I'm trying to make a trainer so I'm hexing the halo.exe file. It won't be in any of the maps. It's hard coded into the exe.
conquer2090





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Post by conquer2090 »

wow why is it hard coaded i mean the vehicle pos are diff and when u get out it slowly goes back to the mc making it look like a camera position
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
smellylobster





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Post by smellylobster »

I don't know what I'm talking about. I think it's hard coded because nobody's been able to figure this out. If it wasn't hard coded, it would be in the map files for editing.
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