crosshair help!

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Toxik0ne





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Joined: Sun Nov 14, 2004 12:40 pm

crosshair help!

Post by Toxik0ne »

hey i was wondering where i could find the crosshairs for the pistol? i want to make my own/edit the one there is..
Overlord





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Post by Overlord »

i think its in the bitmaps section, soemting like ui\hud\bitmaps\combined\hud_recticles
Toxik0ne





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Post by Toxik0ne »

ok thanks.. but the bitmaps in that are all combined and i cannot edit them. what program should i use for this? hmt? hht? sparkedit? which one would be best for editing the crosshairs because i dont kno which crosshair belongs with which inside the directory u gave me
Toxik0ne





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Post by Toxik0ne »

*BUMP*
Tack122





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Post by Tack122 »

please... never... ever... bump
And remember people!
this place should have no affect on the other forum!
[CL]9mm-Man




Wordewatician 500

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Post by [CL]9mm-Man »

At least descuize it, like say "Oh and what programs what I have to you to edit it"

(Not encouraging bumping.)
Your image cannot exceed 400x200 or 50kb
Audio's Slave





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Post by Audio's Slave »

Well it's a pretty weak bump. Only a day between the two posts, but you could have tried a little harder to be discreet about your bump...
Tack122





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Post by Tack122 »

but he used the word bump... that word should make a day long ban or something...

you are warned person who bumped
And remember people!
this place should have no affect on the other forum!
Audio's Slave





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Post by Audio's Slave »

He probably doesn't mind, he did join yesterday. But he should still fry!!! :evil:
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[users]





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Crosshair Tutorial(not by me)

Post by [users] »

I didn't write this, but I hope it helps you in your quest for knowledge(Only works for HaloPC*not CE*).

This tutorial should walk you through the methods of extracting, modifying, and reinjecting reticles to and from Halo. This is assuming you have Halo Map Tools, Adobe Photoshop, the .dds plugin, and are capable of editing texture files.

1: Extracting a Reticle:

Open up Halo Map Tools. In the bottom left there is a button that reads "Open Map File". Load any of the maps from your Halo/Maps/ directory. The reticles are all the same, and if you change the reticles of 1 map, the reticles of all the other maps will change, too.

Now, once you have a map opened, I will use b40.map for this example, expand the Bitmap list. There are 552 items, if you're not sure at first which one to open. Now, under this Bitmap folder, scroll down until you come to ui\hud\bitmaps\combined\hud_reticles. In the gray box on the right column, a list of 14 textures will appear. These are all your reticles. Here is what all of them are:

1: Warthog (Driver), Assault Rifle, Pistol, and Unarmed
2: Banshee
3: Warthog (Chain) Gunner
4: Plasma Pistol
5: Plasma Rifle
6: [Unknown] I have never seen this in the game. Similiar to the shotgun/flamethrower reticle, though.
7: Needler
8: Rocket Launcher
9: Flamethrower and Shotgun
10: Tank
11: Covenant Turret
12: Ghost
13: Plasma Cannon
14: Warthog (Rocket) Gunner

For this example, I will want to modify the pistol reticle. This is part of the first texture group. Simply left click the "1 - 128X128" on the gray menu, and then click "Save Texture". Find a spot where you won't lose it, and save it as a .dds file. Congratulations, you just extracted a reticle.

2: Modifying a Reticle:

This is where you will need photoshop and the .dds plugin. On the "File" pulldown menu, select "Open" and open up your reticle. Play around with it, if you want. It's all good. Once you have finished modifying your reticle, again click "File", and "Save As". Make sure you save it as a DDS!

Now, a screen pops up, with a lot of little radio buttons and check boxes. For your save format, the upper left box, select "32 bit ARGB", and directly below that, under "MIP maps", select "No MIP maps". Now click save, and you just created for yourself a custom reticle, ready for inserting.

3: Injecting a Reticle:

Again, you will want to get back into Halo Map Tools, and open up a map. If you have forgotten the process, it is the same as extracting a reticle, up to when you save the texture. Instead of saving a texture, you will want to click on the bottom button, Inject Texture, instead. Now, simply find the reticle you made, and inject! **NOTE** Once you inject a reticle for one map, say Blood Gulch, that reticle will be applied to all the maps, just like any other skin. **NOTE**

This is my Pistol Reticle
Image
Image
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