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Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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(WB)ghost





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SMG

Post by (WB)ghost »

http://gamercard.xbox.com/Shortyz.card Here is my gamer card.
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geminijunodeluxe





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Post by geminijunodeluxe »

Looks really nice, i do suggest adding a tad more detail, but it looks good.
(WB)ghost





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Post by (WB)ghost »

thnxs im still trying to understand how to make it less boxy.
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Darkstorm995





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Post by Darkstorm995 »

umm not to flame or anything but that model is whole spline if im correct i suggest using plane modeling or box modeling.I am guessing you're new to modeling
Captain_Lag





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Post by Captain_Lag »

its a start :)
(WB)ghost





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Post by (WB)ghost »

Spline make it all easyer. And im kinda new to modeling.
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BEEF!!!




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Post by BEEF!!! »

If you know where it needs to be less boxy (barrel for example) you can copy verticies from the current model and put them where you need them (Front and back) so it has more roundness, delete the faces that are in the boxy are and create faces from front verticies to back. That how i do it. Oh ya. If you get fliped faces just go to normals->flip (You probably knew that but just to other people that might read this).
(WB)ghost





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Post by (WB)ghost »

Ahhhhhh??????? I didnt under stand anyof that. But Pie is going to make me some video tuts.
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Strike Luncher





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Post by Strike Luncher »

geminijunodeluxe wrote:Looks really nice, i do suggest adding a tad more detail, but it looks good.
yeah some detail's and some skins and some lines on the gun :D :D

thats a real good model(for me,i never did that)
Captain_Lag





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Post by Captain_Lag »

(WB)ghost wrote:Ahhhhhh??????? I didnt under stand anyof that. But Pie is going to make me some video tuts.
send them to me :D
Infern0




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Post by Infern0 »

Captain_Lag wrote:
(WB)ghost wrote:Ahhhhhh??????? I didnt under stand anyof that. But Pie is going to make me some video tuts.
send them to me :D
lol and to me ;)
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Pie





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Post by Pie »

once i buy my freakin microphone, i'll make "personalized videos" like a business

Tell me what you want, and i'll make one especially for you (depending on how far my abilities reach.

I'm shy (believe it or not) so i probably wont make many public ones (if that many)
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Sonictag




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Post by Sonictag »

Dont be shy! Be like me and dont care, if you skrew up in ur tutorial, don't restart it, skrewing up helps people learn, so they can learn from your mistakes. I try to skrew up as much as possible.

Also I can give you some hosting, and I record with camtasia studion I record the window, then stick it into windows movie editor thingy and save it as 'High Quality Video (Large)' and I dont record full screen, although it would not make much of a difference in file size i guess.
Pie





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Post by Pie »

I have a special program so i can perform LIVE for people, they see what i see on my computer :D

Live, when i get my mic i'll start that up so yall can join
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(WB)ghost





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Post by (WB)ghost »

Cool.
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Infern0




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Post by Infern0 »

(WB)ghost wrote:Cool.
i have made some tutorials too, but those are pretty big. I want to show them to the public but i need a host. Its basically hmc helljumpers tut, but abit easier and shows how u input the tags and stuff, and shaders :-D
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Sonictag




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Post by Sonictag »

What program are you using to make it live? And what frame rate will people recieve abouts?
Infern0




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Post by Infern0 »

sonictag wrote:What program are you using to make it live? And what frame rate will people recieve abouts?
hmM? programs? i use the recorder, camtasia studio to record it, and then just speak something in the mic while im doing something :)
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Sonictag




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Post by Sonictag »

Pie wrote:I have a special program so i can perform LIVE for people, they see what i see on my computer :D

Live, when i get my mic i'll start that up so yall can join
He said that ^^ And it sounds like somthing i need ;).

I also use camtasia studio.
Skatestick





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Post by Skatestick »

It's a start alright! I'm pretty new to modeling with 3Ds Max too. I'm used to modeling with Alias Maya but there aren't as many exporting capabilities as in 3Ds Max. So I switched...
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