Editing objects in BloodGulch
Editing objects in BloodGulch
Can you reshape objects in bloodGulch? For Example In SparkEdit I want to use the boulders to build a floating platform to snipe from. But first I would like to use my hex editor to streach the boulders then I was thinking about makeing them invisible. Does anyone have any ideas on how this can be accomplished? I have a few ideas, but any help would be appreciated.
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Re: Editing objects in BloodGulch
Welllllllllllllll...BMS1 wrote:Can you reshape objects in bloodGulch? For Example In SparkEdit I want to use the boulders to build a floating platform to snipe from. But first I would like to use my hex editor to streach the boulders then I was thinking about makeing them invisible. Does anyone have any ideas on how this can be accomplished? I have a few ideas, but any help would be appreciated.
1. You can't re-shape objects. You have to have some means of editing the models themselves and until Gearbox releases some official dev tools, that is basically not possible. Or as close to it as it gets.
2. You can certainly replace objects with other objects though. Blood Gulch has an array of different boulders in the scenery offsets, not to mention a lot of basically useless scenery (floor arrows in the bases, the dead trees, the shrubs, etc) that can be replaced with boulders as needed. Then you can move them around and do what you want with them, up to a certain point.
Self-promotion: you might want to download this ppf that I did for Blood Gulch and check it out. The short explanation is, I replaced floor arrows with a particular boulder called doublewide, and placed several of them side by side on a cliff face. I re-textured them to match the cliff walls as well. The underneath side is untextured and see-through (because on the standard map, there is no reason to texture the bottom of something that sits down on the ground); so I also replaced some other scenery with large wood logs, and used those to build a "support structure" that disguises the untextured bottom parts of the rocks. I think it turned out pretty nicely. A teleporter is re-routed to take you on top of that group of rocks for sniping or other mischief. Here's the link to it if you want to see.
http://www.bob-planet.net/halomods.html
To really investigate all the details of how it was done, you should check out the scenery in Sparkedit, and then look at the scenery and texture offsets in Hex Workshop.
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