A few questions...

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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Deus





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Joined: Mon Oct 06, 2003 4:21 pm

A few questions...

Post by Deus »

(This is all for Halo PC, btw)

Is it possible to make a mod that shifts the viewpoint out of first person and into third person? I'm mainly focused on seeing the actual player on foot, but in other instances (say, driving a ghost), is it possible to shift back into 1st person? I understand that this probably would require some kind of trainer-type program running in the background that would require you to press a key to switch back in forth.

My second question is more single player based. I'm really just wondering if it's possible to add things into the maps yet. One particular thing I'd like to do is to swap some weapons (say, instead of a rocket launcher at a particular point, change it to the multiplayer fuel rod cannon). I was also interested if the same thing can be done with vehicles (rocket hog replacing a regular one in the map)

Thanks for any replies I get. =)
Deus





Posts: 40
Joined: Mon Oct 06, 2003 4:21 pm

Post by Deus »

Well, I managed to figure out a lot of this stuff on my own, but I'm now stuck.

From what all the tutorials said, I have done the right thing so far. For this particular endeavor, I was trying to add the rocket hog and the plasma cannon into the SP level "The Maw".

Here was my step by step procedure

1. Opened up d40. Created two folders within one root folder. One folder is "maw extract" and holds the meta batch extract data. Other one is simply titled bsp and holds the Maw's bsp data.

2. Open up blood gulch, save the metas (with recursive checked). Put the two different groups of files into two separate folders; plasmacannon and rwarthog.

3. I take the CVS file, load it, and extract the raw models into their respective folders.

4. After that, I run them through the decrapper, producing d40.sbsp.meta, d40.vertices.new, and d40.indices.new.

5. Then move the files into one folder. The contents of maw extract go in first, followed by the CONTENTS (I did not place the folder in, I opened the folder and placed the CONTENTS) of rwarthog and plasmacannon, overwriting duplicate files.

6. I create the folder levels/test/d40 and place d40.sbsp.meta in it.

7. I attempt to build. Original map file is d40.map in the MAPS directory. For my BSP chunk file I point it towards the d40.sbsp.meta (I should probably also note that I renamed this file to d40a.sbsp.meta). I autofill the rest. For the "Add files" part at the bottom, I toss in rwarthog.mod2.meta, rwarthog.sbsp.meta, plasma_cannon.mod2.meta, and plasma_cannon.sbsp.meta.

I am informed that for some reason some files are having difficulty referencing each other, even though from what I have checked, the files ARE indeed there.

Image

As you can see, the 'dependency that is not there' is directly to the right of it. What's the deal? Anyone think they can help me out? Did I make a wrong step or miss something?
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Locke




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Post by Locke »

You know you posted in worng section right?No bodys pays attension here
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Feel free to send me an instant message if you need anything.
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Danke




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Post by Danke »

I have the same problem. :/ But I don't see a mod2 file on the right (I assume it is there).

But I never remember making a sbsp meta file for a model...
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GAM





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Post by GAM »

there are no ways in doing that because, the FP is to well coded in halo so u could not change it with out geting some thing bad happening to your halo
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