tank-thing model (wip)

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gecko753




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tank-thing model (wip)

Post by gecko753 »

grabbed a tank lookin toy from my lil bros room and started to model it... heres what ive got so far.

and in case you cant tell, the front is not done yet.. well really the whole bottom half isnt done

Image

Image
venomai




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Post by venomai »

Its ok. The shapes are kinda simple, the wireframe isn't very clean and it looks like it will have alot more faces that it should..
Hexblade





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Post by Hexblade »

way to be over-critical... its probably his first model...

(only joking :D )

ill wait till its finnished before i judge it
gecko753




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Post by gecko753 »

yea the crazy wireframe is cuz i used a boolean operation for a ton of the model, then fixed up any errors... it makes stuff go a lot faster, just makes the wireframe a bit weird..
Katarn





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Post by Katarn »

you really shouldn't use boolean unless you really need it, and i can't see a place wehre you'd need it.
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gecko753




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Post by gecko753 »

yea it was rly an experiment to see if boolean would work.. and i guess it does..

but so what if the wireframe looks messy? as long as its the lowest possible polys and it looks fine rendered and in game, it shouldnt matter
Darkstorm995





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Post by Darkstorm995 »

it would be harder to uvw map it if its not a clean model
EvilPickels




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Post by EvilPickels »

Wait... you SHOULDN'T use boolean?! It's the only way I know how to model1! How do you?! Anyway nice model man.
Darkstorm995





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Post by Darkstorm995 »

i use box plane and box modeling
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