HELP ON Skinning

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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mike88002





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HELP ON Skinning

Post by mike88002 »

i dont know how to skin plzzzzzzzzzzzz help. i have a program called hmt3 which my friend told me to download but thats all he knows about how to add skins...thanks
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Locke




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Post by Locke »

These are tuts on how to skin.This is how I learned
http://skindeep.halocity.org/
Enjoy!
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Post by Pie »

3 tutorials (if you hadn't gon there yet)

-how to get it into photoshop
-how to skin (basics)
-how to get it into halopc


i read it over quickly and it all checks out, and will probably help you alot, mike88002
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Post by PDummy »

but what if in trying to skin a new model that is not in halo yet??
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Post by Locke »

PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons
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Post by venomai »

Yomama wrote:
PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons
Lol, Halo CE can't skin or make weapons for you :roll: And you CAN skin a model that doesn't have to do with Halo (Like OMG?! I never would have guessed :roll:).


PDummy, if your wondering how to skin just a model you have created/stolen and have in your 3D Program... Then you need to get a UV map of it. If you've got 3D Studios Max, you can unwrap the UV coordinates simply by applying a "Unwrap UVW" modifier to your model. Then you just need to Flatten it (Mapping > Flatten) and fool around with the settings.. Once your done that, get Texporter and export the UV map to a image file so it can be opened in Photoshop.

More info on all of this stuff here.. Pretty lengthy tutorial on Unwrapping
http://67.15.36.49/ffa/tutorials/max/UV ... bject1.asp

And there is a specific size the Map has to be if your putting it in a game.. 256x256 or 512x512 or something.. I'm not too sure bout that though.. Never skinned for a game yet.


Getting Texporter (A 3Ds Max plugin..)
http://www.cuneytozdas.com/software/3dsmax/
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Post by PDummy »

Yomama wrote:
PDummy wrote:but what if in trying to skin a new model that is not in halo yet??
I dont think you can.Try Halo CE,alot better for making and skinning new weapons
lmao i cant believe u said that
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Post by Sonictag »

It is true though, in PC you have to have a weapon with the same ammount of vertecies/polygons/triangles, ce you can totally make a new weapon model.
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Post by Katarn »

yes. the only problem with ce is the lag online is even worse
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Post by PDummy »

sonictag wrote:It is true though, in PC you have to have a weapon with the same ammount of vertecies/polygons/triangles, ce you can totally make a new weapon model.
OMG U R SUCH A N00B

i know that but u cant model or skin with CE that is the game u play

u have to use 3ds, or milkshape, for modeling and for skinning u have to use photoshop.

and if you make a new model for CE in order to use it online every body u play have to have the map or version of the map with that gun model u cany just use a new model. and most coustom models have more verts. than the original guns.
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Post by Infern0 »

check it i just went to skin my first model and i think it went out good:
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whatta u think? need more detail? good model? bad model?
oh and its my first model :D
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Post by Katarn »

you traced it with splines, but for a first, good job. i'd reccomend http://www.baconbomb.com/modworks/tut_g ... eling.html that modeling tutorial
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Post by OxYgEn »

is yo mama a lama?
Animated Sig and over 3 lines of text. Read the rules before reposting.
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Post by Locke »

OxYgEn wrote:is yo mama a lama?
?
2 words.Im going to kill you.Ya,I wrote that in a hurry cause I had to leave quick
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Post by OxYgEn »

lol...
Animated Sig and over 3 lines of text. Read the rules before reposting.
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Post by FReAK »

Oxygen uve posted that so many times all over the place.
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