Weapon: The Swamp Fox's Nuke in BG

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G0t m4xx 21a





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Weapon: The Swamp Fox's Nuke in BG

Post by G0t m4xx 21a »

as said in the title, this is the Nuke used in TSF's silent cartographer MP and the forerunner Island mod. I am not taking credit for the nuke, I simply injected it into bloodgulch. It fires out of the RL

Warning, even with shields and 400 health i was killed when i shot it at the opposite base, it's more if a suicude weapon.

MUST run TrashBash on a clean BG cache before patching it!
Attachments
nuke.rar
The coolest nuke ever!
(3.74 MiB) Downloaded 356 times
Last edited by G0t m4xx 21a on Mon Oct 11, 2004 4:30 pm, edited 1 time in total.
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Post by zonfar »

I havnt tested the Nuke in SC before.. but someone did make a nuke mod for BG already.. anyone know if this is the same one?
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Post by MR.INSANE »

yeah it was me who made the other nuke it should be up still somehwere
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Post by G0t m4xx 21a »

i haven't tried your nuke, but this one uses the explosions from the destruction of Halo at the end of The Maw, including a large initial shockwave, the second bright flash, debris flying everywhere, and finally a very big fireball.
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Post by The Swamp Fox »

i made the first nuke >_>
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Post by ExileLord »

Mono made the first nuke.
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Post by The Swamp Fox »

ok ill give you that. to be precise i made the first xbox nuke with an animation (so whoever found out about force and damage radius cant butt in).
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Post by MR.INSANE »

well sorry but swampo foxes nuke never seemed to be released if you can find the original topic we can compare it to mine in date i agree yours is probally better but mine i think might have been released befores yours i remeber something about scrapping it becasue someone stole it
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Post by The Swamp Fox »

nah, yours was probably better because mine was the first mod i ever did. (im willing o bet money that mine was before yours though :wink: )
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Post by MR.INSANE »

well yours is an animation my is hex edited explosion size and stuff
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Post by G0t m4xx 21a »

that's why I wanted to put it in BG, it may not be the first nuke, but its the best.

its pretty easy to put it in any map, just recursive injection and swapping the RL's [proj] dependancy to the nuke.
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Post by junit0524 »

its not working for me, it freezes at loading
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Post by G0t m4xx 21a »

did you trashbash the map first?
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Post by junit0524 »

no...i have no idea what that means or how to do it lol
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Post by G0t m4xx 21a »

TrashBash:

http://www.halomaps.com/trashbash.html

Just download the program, and rename the BG cache00x.map to map.map, and put it in the same directory as the trashbash executable. Then run trashbash. Now you can patch it, rename it to cache003.map, FTP it back to the Xbox, and delete cache004.map and cache005.map, and play bloodgulch, and get the RL!
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Post by mrhyperpenguin »

trashbag = decompressing compressed halomap files then usuing adjust map file size, hht v3+ or HMK v2
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Post by G0t m4xx 21a »

Here are some pics from forerunner island (which I extracted the nuke out of), they're really crappy pics but they work.
Attachments
nuke.jpg
nuke.jpg (28.89 KiB) Viewed 6111 times
Last edited by G0t m4xx 21a on Wed Oct 27, 2004 6:36 pm, edited 1 time in total.
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Post by G0t m4xx 21a »

another:

Look at the size of the fireball!
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nuke2.jpg
nuke2.jpg (25.65 KiB) Viewed 6105 times
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Post by Flying Poo »

Wholy crap! is that the whole island on fire?
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Post by G0t m4xx 21a »

yup. You can see some of the fireball in the first pic.

The second pic is kind of extreme, since i used HCE to make the AR shoot the nuke, so i emptied a whole clip of them on the cliff, but the first pic was just one. The initial shockwave (what does damage) is much larger, but not as big as the fireball.

The first pic shows what happens after the first blast. The debris effect is incredible. In order to get that pic I had to duck behind a rock, then stand up again, otherwise I would have been blown away like the second pic.
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