NEW MAP: Frozen Canyon

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

What should be in v2

New weapon models
4
18%
Rocket warthog, FRG and Flamethrower
7
32%
Less trees
0
No votes
All of the aboves
9
41%
There shoudln't be a v2
2
9%
 
Total votes: 22

Martijn Gelissen




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Post by Martijn Gelissen »

Sorry I'm at my girlfrieds home now, so cant play, will add you to my xbconnect buddylist so we can check out if its systemlinable.
Here it is now 2:43 pm, so maybe in I'm on xbconnect this evening lets say 10:00 pm.
My gamertag is: --MartijN--
Well thanx for posting this much, looking forward to play over xbconnect with ya :wink:

Martijn
AnIdeaCame2me





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Post by AnIdeaCame2me »

oh i checked. it is symtem linkable... =) looking forward to play.

thats 4:00 pm eastern time.. come everyone. =)
Martijn Gelissen




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Post by Martijn Gelissen »

k 4 pm eastern time
Xbconnect:
room name: --MartijN--
password: frozen canyon

Evrybody can join!!!!!!!

Do we play regular Halo or NMP?

Martijn
Stinger77s




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Post by Stinger77s »

Martijn Gelissen how do you get the extra weapons to spawn in? I tried making them as scenery then importing them in SE and then changing them back into weapons and it seemed to work but they don't respawn?
unikron





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Post by unikron »

Martijn Gelissen, i love this map (its long but not to long as to be boring)

One problem i found is that in the base (the base in your first pic) their is a spawn point that spawns a player half way between the floor that causes you to fall beneath the floor and you cant get out, its right in front of the teleporter

Suggestions - add two sets of hogs, one set with regular weapons one with rockets (as i have read this can be done, let me know and ill link the post) , next replace the plasma gun with a nother sniper (maybe a more powerful one) that way you have two options to snipe

thanx for this great mod
AnIdeaCame2me





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Post by AnIdeaCame2me »

we'll play in nmp

2 sets of hogs is a good idea.. and yes fix that spawn point.. lol i got there.. luckily i had grenaded to kill myself. i dunno, mayb exactly copying the sidewinder bases... is a good idea.. but keep the flag in the front.. like that pc map.. i forget what its called.

be there at 4:00... =D
Martijn Gelissen




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Post by Martijn Gelissen »

I just got call from my bro Martijn

He wasn't sure I he would be able to make it at 10:00pm, shouldn't he be there at 10:00pm he'll probably at 10:30pm

Just letting you guys know already
Martijn Gelissen




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Post by Martijn Gelissen »

Well guys just got back from work, it was hectic :!: so I couldnt make it to play over xbconnect, sorry.
We'll try another time okay?
I would love to play my own map in systemlink 8)

Anyways to answer stinger question: I dont have a clue how, Jake0777 is going to add the flamethrower and the FRG, maybe a rockethog too (good idea)
After that my good old friend MrMurder is gettings his hands on this map too give it the MrMruder touch. :twisted:
That are the plans for the update so , and I will post an updaten with the fixed spawn point tomorrow.


Again my apologize to evryone who wanted too play over xbconnect
Martijn
AnIdeaCame2me





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Post by AnIdeaCame2me »

i wonder if i'll see my name in credits... for giving ideas.. although.. they were.. not ... SUPER.. =/
jake07777




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Post by jake07777 »

Martijn Gelissen wrote:Anyways to answer stinger question: I dont have a clue how, Jake0777 is going to add the flamethrower and the FRG, maybe a rockethog too (good idea)
After that my good old friend MrMurder is gettings his hands on this map too give it the MrMruder touch. :twisted:
That are the plans for the update so , and I will post an updaten with the fixed spawn point tomorrow.
I have my ways :wink: , but as for the famethrower there is not a wroking system link flamethrower to date. All of the ones thathave been made say put of sync when u kill someone with it. So the frg, rockethog, and covie turret are a god if u want me to inject those. I can delete some trees in SE also, and i got the pm about the placement of everything, so as soon as i get home(staying the night at my friends) i will get to work on this right away. And i willmost likely be on aim if there is anything else u need to tell me.

-And yes MR Murder is a friend of mine and he does have a great impression on every map he touches, so u can give him the updated map once i send it to u and he can work with that.

-Dont forget to give credit where it is due :wink: and expect the new map soon.
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MrMurder




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Post by MrMurder »

Hey Man this looks fantastic im so glad you posted up.
Im getting my friend to download it this week and if you still want some fun weapons just email me ok.
I have a little time next weekend but my frickin pc died again this week im on a friends at the moment and i cant get to my mod folder nothings working.
Will definatly keep you posted mate meanwhile keep up the great work ok.
Thanks for your time.
Bug Stompers "We Endanger Species"

MrMurder The Magnums Of Justice

Thanks for your time.
Martijn Gelissen




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Post by Martijn Gelissen »

As you all can see, there will be a v2.
The plans for a v2 are:
-adding KOTH, Oddball and Rally
-rocketwarthog
-covenant turret
-FRG
-Less trees
-Photon rilfe
-Lighting canon
-Needler grenades
-And maybe some more :!:

So keep your eyes peeled :twisted:
Martijn
AnIdeaCame2me





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Post by AnIdeaCame2me »

^^^^ NICE.

i guess they're wont be flamethrower ever cuz it dont work in system link.. o well.
Spammy




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Post by Spammy »

Nice work with my map. I would agree that you put a little too many trees(lags in 2 player splitscreen when you look at the forest of trees).

As for placing the weapons in SE and they not respawning, it is because weapons alone do not respawn. You need to place an Item Collection for a weapon to respawn. Unfortunately, changing an itmc(Item Collection) tag to scenery and placing in SE doesn't work.

Also, Martijn, if you would like my help with anything, just PM me or w/e. You did good with injecting the ultrapanel. I hate working with blocks if I don't have to, but will if the need arises.

Also, if you were to put the RocketHog into this and keep the original hog, that would make the vehicle set the Banshee, Hog and RocketHog. I wish there were a way to put more than 3 types of vehicles in. Maybe I should look into that...
jake07777




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Post by jake07777 »

Now that the files forums are back up i can finally get to work on this map. I should have it done by friday.
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Martijn Gelissen




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Post by Martijn Gelissen »

So Jake, any progress on this one.
Just pm me a ppf when your ready k?

Martijn
jono1014





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Post by jono1014 »

this map is really sweet, i played a round with the creator, its really good for CTF.
Spammy




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Post by Spammy »

Guess you don't need my help afterall. I feel left out...j/k :D .

As for the comment earlier about any map that doesn't have a frg being gay....all the original maps don't have one. Are they gay?
Martijn Gelissen




Pi

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Post by Martijn Gelissen »

Well Spammy I might need your help lateron

Mr Hyperpenguin is now redoin your conv using hhtv4, and after that injecting the panels again and use the saved scenario to make the bases idetical to this version. This however means that I might be able to ADD things instead of overwriting :twisted:
So when it comes to adding tags I might need your help, but first lets see what Mr Hyperpenguin can do

Martijn

BTW: FRG will probably in v2 :wink:
mrhyperpenguin




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Post by mrhyperpenguin »

*hard sigh*
another attempt down the drain, and to clarify, you can inject bitmaps with xinject and hht recursive injection will still work (for me) but im having trouble with some bsp shaders, injecting them, becuase there's no space.
i tried to use xinject 3.4 tag adder but that just messes up the bsp/map or something. i might try one more time tonight

mrHYperpenguin
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