injecting scenery
injecting scenery
what all do I need to inject besides a model for a piece of scenery. I'm trying to inject the ladder from battle creek into sidewinder. also can I just replace any piece of unused scenery?
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swese44 wrote:The ladder isn't scenery, it's part of the BSP. You can't inject a ladder, you would have to make an entire level for CE with 3dsmax and convert it to Xbox. Not really a simple process.
sweses44, your right in CE the ladder is a scenery. but you dont have to model a whole new level, HEK comes with a tutorial level that is done for you. just open it up in sapien and place ladders (there are more steps)acyd wrote:what would I need to inject like a tree or water like in your floodgulch level?
acyd, the simplest way is to use HHT v4 recursive saveing/injecting. HHT v4 download comes with a tutorial on recursive injecting. but you can only inject a certin amount of "files" when you recursive inject

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You need the scenery, model and collision tags injected for it to work right. If you want a ladder, you could save the ladder out of NMCx and inject it into SW. The easiest way to inject scenery is to save it recursively with HHT 4 and inject it into the map you want. If you are trying to make a ppf you need to use Trashbash on the map before you recursively inject anything into it. Hope this helped a little.
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- rabiv88
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you can stretch it(i think) but i dont know how. I say this bec of the ultral panels... Go here, this might help http://www.halomods.com/forums/viewtopic.php?t=7327 this is about the only thing i know about collision models 


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get with the times man! custom ce weapon tutorial it includes a little part about collision models and how to make them, they can be converted easily, compile map and extract

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When i injected the nuke projectile, I had a new [proj] tag, so I went to the rocket launcher and changed the dependency for the projectile to the new tag.
for scenery, after you inject it, open the map in sparkedit, and select "tools" "import tag into scenario". Click on your new piece of scenery, and hit OK. Save the map, and exit SE. Open SE again, and open the map. Select a piece of scenery in the map, and duplicate it. Take your duplicate, and swap it with your injected scenery. Mov the scenery to where you want, and save it.
Now when you play the level, it should show the scenery.
for scenery, after you inject it, open the map in sparkedit, and select "tools" "import tag into scenario". Click on your new piece of scenery, and hit OK. Save the map, and exit SE. Open SE again, and open the map. Select a piece of scenery in the map, and duplicate it. Take your duplicate, and swap it with your injected scenery. Mov the scenery to where you want, and save it.
Now when you play the level, it should show the scenery.
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Metal thingy
I want to inject the metal plate from derilect into bloodgultch and damnation i have saved the file but i don't know how to inject it. what .meta do you inject?
Key: Derectory, Folder, .meta file, .xml file.
there is this
Folder: Levels
Sub-Folder[Levels]: b30 b40
Sub-Folder[b40]: bitmaps
Sub-Folder[bitmaps]: cube map forerunner interiors.bitm , detail metal sratches.bitm
cube map forerunner interiors.bitm , detail metal sratches.bitm
Sub-Folder[b40]: Scenery
Sub-Folder[Scenery]: b40_metal_wide
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
Sub-Folder[bitmaps]: b40_metaldamaged.bitm, b40_metaldamaged.bitm
Sub-Folder[shaders]: b40_metaldamaged.soso, b40_metaldamaged.soso
---==== Ok so what do i do with it? ====---
I tred to just click inject/
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , ===>metal_wide.scen <===
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
it didn't work.
Key: Derectory, Folder, .meta file, .xml file.
there is this
Folder: Levels
Sub-Folder[Levels]: b30 b40
Sub-Folder[b40]: bitmaps
Sub-Folder[bitmaps]: cube map forerunner interiors.bitm , detail metal sratches.bitm
cube map forerunner interiors.bitm , detail metal sratches.bitm
Sub-Folder[b40]: Scenery
Sub-Folder[Scenery]: b40_metal_wide
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
Sub-Folder[bitmaps]: b40_metaldamaged.bitm, b40_metaldamaged.bitm
Sub-Folder[shaders]: b40_metaldamaged.soso, b40_metaldamaged.soso
---==== Ok so what do i do with it? ====---
I tred to just click inject/
Sub-Folder[b40_metal_wide]: bitmaps, shaders
b40_metal_wide.coll , b40_metal_wide.mode , ===>metal_wide.scen <===
metal_wide.coll , b40_metal_wide.mode , metal_wide.scen
it didn't work.