Preventing vehicle occupant ejection

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barticus





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Preventing vehicle occupant ejection

Post by barticus »

Hi guys,

I'm wondering if someone can tell me how I can keep the occupants of a vehicle from being ejected when the vehicle goes flying. I'm working on a mod for stunts, and want players to be able to remain in the vehicle while it's flying around.

I do not, however, want to keep the vehicle from being thrown about, so I'm guessing I don't want to change the physics of the vehicle. Anyone know how to do this?

Thanks
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rabiv88





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Post by rabiv88 »

So you want the MC to stay in the vehicle at all times... If sooo, no one has figured out how to do that as of yet :cry:
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MasterNeoChief




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Post by MasterNeoChief »

It has nothing to do with ejecting, it's the way the vehicle flies.
Because the vehicle will fly upside down of some way, the MC falls out. I don't think there's a way.
Chimp





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Post by Chimp »

There is a way, I saw a movie BOLL made and the MC stayed in the vehicle when it went upside down. The flaming warthog one.
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Post by Chimp »

bump

I really want to know.
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Post by EqUiNoX »

there is no possable way to do that unless you somehow fused the MC to the shee...
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rabiv88





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Post by rabiv88 »

actually i just read that you can for xbox, but you need a trainer.. I dont know about pc though :cry:
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EqUiNoX





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Post by EqUiNoX »

yeh, too bad this is about PC then right? :)
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rabiv88





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Post by rabiv88 »

yea too bad i was just stating the fact that its possible
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Post by Chimp »

bump
If BOLL can do it, it is possible -_- More than one person should know this...
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rabiv88





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Post by rabiv88 »

BOLL knew a lot about Pc HALO and how everything corresponded with eachother, wish he was still here :cry:
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Pie





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Post by Pie »

some other person figured it out too...if only i could remember his name........ :?
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Post by Chimp »

Probably has to do with the seat hunk meta D: Wish I knew how to read meta data, what each byte controlled...

Also, maybe if we find the meta that controls the minimum angle you have to be at before you get thrown out, we could change it to some angle... like 361 :>

[edit] I have been looking around in the Physics section of bloodgulch... I bet the answer is in the warthog's physics, not the seat xD

[edit edit] Going to play around with the center of weight. That could be it...

[edit edit edit] Changing the center of grav to 0 didnt prevent ejection but made it really hard to flip over xD

[edit*4] Maybe it has to do with the Wheel (?) thing in the Part section of the physics. Test time!
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Post by Zuka »

No, the answer is within the game. In Halo CE, there is a code to keep the driver from falling out of the vehicle. I believe it's rider_ejection 0. We know that Halo PC is the same as CE source code wise. Now someone'll have to make a trainer-type device.
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Post by Chimp »

Well, how does one edit the halo code?
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

here's an idea (may not work)
make the weight for the top parts of the hog real light, and the wheels lower.
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Post by MadManiak »

{G}H0g-Jump4h wrote:here's an idea (may not work)
make the weight for the top parts of the hog real light, and the wheels lower.
I don't think you can change the weight of individual parts. And that would not make it so the vehicle won't eject you.
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Post by M »

You could metaswap mpcyborg for the vehicle you want stunts with, then have someone else record your stunts...
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Post by Locke »

Zuka wrote:We know that Halo PC is the same as CE source code wise. Now someone'll have to make a trainer-type device.
Wheres Paulus when you need him?
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Post by Chimp »

How do you edit the code damnit xD Maybe I could, seeing as I am a C++ programmer...
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