Twisted Metal Vehicle In Progress: AXEL

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
HMC Helljumper





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Twisted Metal Vehicle In Progress: AXEL

Post by HMC Helljumper »

Well, this is my next attempt at a vehicle now that I am starting to understand vehicle animations (thanks to tiamat).

Its not that good yet but I am working on it... btw if you guys have any good textures that I could use (eg. tire tread textures) please post them here.

anywayz here are some crappy renders:

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Darkstorm995





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Post by Darkstorm995 »

i think thats awesome
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Post by X3RO SHIF7 »

hehe nice :wink:
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Locke




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Post by Locke »

So awsome.
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Post by TheMadModder »

F U C K yeah I Loved twisted metal....cant wait
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Danke




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Post by Danke »

Cool. Um... where do you get in though?
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Post by rabiv88 »

I guess he gets in from the front... Looks like twisted metal all the way...SWEET
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HMC Helljumper





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Post by HMC Helljumper »

well thanks for the feedback... but i was told that it would be nearly impossible for MC to have his arms like that... but i was wondering if it was possible to just move the marker named #left hand cyborg to the correct spot, the same goes for the right hand also.

if this is possible then thats great
if not then i might just add a seat for him to sit in. (ugh gay)
HMC Helljumper





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Post by HMC Helljumper »

rew render after a quick temporary texture:

I cant seem to get the UVW on the tires right.. but i havent messed with ti much.

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and a little animation vid of what i hope to get done if i can get tiamat online lol...

Animation
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Danke




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Post by Danke »

Just add the markers left hand wheel grip and right hand wheel grip where you want them. Halo should automatically stretch his arms for you.
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HMC Helljumper





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Post by HMC Helljumper »

well yea i htink they are called left hand cyborg and blah but yea thats wat i was thinking... cause if you can move them around on a gun... in 3rd person... then y not on a vehicle.
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Post by OxYgEn »

LOOKING GOOD MAN!
Animated Sig and over 3 lines of text. Read the rules before reposting.
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Post by maca_§ »

Its...um...interesting :)
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Post by Sonictag »

You can move the arms, like on ghost and hog the arm positioning and so on is different. left and right hand cyborg need to be moved. You got some custom sounds for this?
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Post by HMC Helljumper »

yes hats what i thought about the arms thing.. but ive never made custom sounds before... so if soemone could do that wit would be great.. but u dont have 2
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Post by crimson4245 »

:shock: YOU ARE NOT THAT GOOD OF A MODELER? what are you talking about!?! that is f&@$%# awsome!
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Post by HMC Helljumper »

lol thanks... TIAMAT GO ON AIM!!!!!!
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Post by jimmy3sacs »

i just got a quik question... wouldnt the wheels break off if it bumped into anything? i mean all thats holding them on is a thin piece of metal *snap*
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Post by HMC Helljumper »

lol well technically righ tnow they would but not in halo because it oesnt have that kind of versitility, but htats not the only thing that is going to be holding htem togethr... its still a wip... the main thing that im worried about right now isnt the design, its the animations.
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Post by Sonictag »

will he have like turning animations so that he will twist like one hand left and one right so he will turn left or right? and are you going to rotate the uvw mapping on the tyres? i assume you are though.
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