Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
MasterNeoChief
Posts: 2431 Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands
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by MasterNeoChief » Mon Sep 27, 2004 6:20 am
Ah, very nice discover
I could very use this in one of my maps.
343Halo
Posts: 419 Joined: Mon Feb 16, 2004 6:01 pm
Contact:
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by 343Halo » Mon Sep 27, 2004 6:31 am
wow that looks so freaking cool man btw are you gonna release a tag?
Sonictag
Posts: 1241 Joined: Sun Aug 15, 2004 11:01 am
Location: England
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by Sonictag » Mon Sep 27, 2004 12:49 pm
What are you actually doing in this? do you have some kind of hidden object(s) which are animated in some sequence or somthing?
themacawguy
Posts: 68 Joined: Sat May 29, 2004 2:16 pm
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by themacawguy » Mon Sep 27, 2004 1:52 pm
u know what would be awesome if u have a ship like up in the air and then have a gravity lift that pulls u into the ship just like that one map in halo
GJ
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Mon Sep 27, 2004 2:57 pm
Very nice discovery, reminds me of the RedFaction2 jump pads
Thank You, SHOUTrvb, For This Fantastic Signature
TheMissingLink117
Posts: 86 Joined: Sat May 22, 2004 9:06 pm
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by TheMissingLink117 » Mon Sep 27, 2004 6:39 pm
There is nothing animated about that. That was my idea originally, but I discovered a much pimper way.
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
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by Darkstorm995 » Mon Sep 27, 2004 6:50 pm
Very creative, mind showing people how you did it.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Mon Sep 27, 2004 10:07 pm
cool! i had an idea for a map, and well, this would make it so much better. when you finally get it completed, please release a tag for us
.
Fragrate
Posts: 60 Joined: Wed Sep 01, 2004 1:24 pm
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by Fragrate » Tue Sep 28, 2004 3:30 pm
thats really cool
d4rk5t4r
Posts: 1 Joined: Mon Feb 02, 2004 6:04 pm
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by d4rk5t4r » Tue Sep 28, 2004 4:29 pm
Thats sweet. did you have to take off fall damage or does it not hurt mc?
FReAK
Posts: 1246 Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
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by FReAK » Tue Sep 28, 2004 4:41 pm
... how did they do that...
Darkstorm995
Posts: 764 Joined: Tue Oct 21, 2003 8:28 am
Location: I DONT KNOW
Contact:
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by Darkstorm995 » Tue Sep 28, 2004 4:43 pm
awesome artwork freak
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
Contact:
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by Pie » Tue Sep 28, 2004 5:08 pm
darkstorm995 wrote: awesome artwork freak
i was just looking at that lol
Thank You, SHOUTrvb, For This Fantastic Signature
rabiv88
Posts: 734 Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
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by rabiv88 » Tue Sep 28, 2004 7:34 pm
nice, i like it
FReAK
Posts: 1246 Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:
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by FReAK » Wed Sep 29, 2004 11:33 am
what my pic or the movie? i have a real picture of that ACTUALLY HAPPENING in an email but i can only save it as a .bmp file so theres no animation.... its weird. if i could make it a .gif file the animation from a REAL security camera would work. till i figure it out, ull have to settle for my artwork in paint.
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Wed Sep 29, 2004 7:14 pm
Very nice, could you explain to us how it works?
343Halo
Posts: 419 Joined: Mon Feb 16, 2004 6:01 pm
Contact:
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by 343Halo » Thu Sep 30, 2004 7:14 am
who cares how ir works as long as he releases a tag for it in the end.