Rain or Snow for xbox?

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ЀL





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Rain or Snow for xbox?

Post by ЀL »

Does anybody know how to get Rain or Snow on xbox. Maybe give a little tut on how
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Post by ЀL »

Does anybody know plz im makeing a kick ass mod but it would be a lot better with rain plz
XboxSysMods




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Post by XboxSysMods »

Hey... ЀL
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Post by ЀL »

Thank u so much!!! :o Havent been to that site to ages didnt know they changed it to haloscene.com
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Excal




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Post by Excal »

its a weather effect -- extract from aotcr and rebuilb the map with it
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Post by XboxSysMods »

No problem dude, just glad I was able to help out!

XboxSysMods 8)
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Post by Spammy »

Excalibur wrote:its a weather effect -- extract from aotcr and rebuilb the map with it
This is an xbox map. You can't rebuild xbox maps, yet(one can always hope :wink: )
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Post by Hitman »

what do you download the rain to and then how do you put it in bg
Some people ask me why i'm obbsessed with halo. I say why not?
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Post by Spammy »

Weather effects take a while to do because it isn't just injecting the meta.


A short tut on weather particle injection: Extract a weather particle(rain tag) from a map such as 343 GS. Extract all the dependencies and inject and link them in your workmap. Now, open your workmap in a hex editor. Do a search for niar. The first value it comes to should have niar and then some 00's followed by ff's. Find the identifier of the rain tag you injected. Type the identifier of your rain tag into the ff values. Next, do a search in your hex editor for whatever the name of the rain tag is(i.e.:levels\c10\swamp bugs and rain). When it finds it, write down the offset that string is located at. Now, use HXE's reflexive calculator. Type in your workmaps magic. Type in the strings offset in the offset box. Click offset to reflexive. Copy that reflexive down. Go back into your map with a hex editor. Go to the niar that had the ff's that you changed to the identifier. Right after the word niar, type in your reflexive. Save it and try it out. Sometimes, the rain won't show up for some reason so you might have to check the things you injected.

Whew, not so short of a tutorial I guess. Oh well hope that all helps.
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Post by XxBAOxX »

hello....ive injected all the necessary dependencies for the rain weather effect...i can see rain when playing in bloodgulch....the problem is that i only see it on 1st player hub.....not on 2nd player.....kinda wierd actually....i took the meta recursively from 343 guilty spark and injected everything manually....can anybody help me...would be much appreciated...
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Post by mrhyperpenguin »

Spammy wrote:This is an xbox map. You can't rebuild xbox maps, yet(one can always hope :wink: )
i hear from CLuis that HHT v5 can rebuild xbox maps
and from a post i made, rebuilding sounds easy

link
http://www.halomods.com/forums/viewtopic.php?t=15599
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Post by XxBAOxX »

btw i used bg map....can anybody plz help me...??....plzplzplz
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Post by swese44 »

That sounds like a weird problem, I'd just try it again. Save the meta recursively with HHT4, then use HHT4 again to recursively inject it to the new map instead of doing it manually, though you will have to use trashbash. Then go under BSP dependencies (HHT4 again) and point the [rain] Weather to the injected rain. Real simple, that's the same way I put rain into Flood Gulch.

Thanks to pokecancer for that tip.
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Post by XxBAOxX »

seems simple but in reality something very bad is happening.....hmmmm....ive done what you said...except trash bash.....maybe thats what im doing wrong....not using it?
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Post by Spammy »

Trashbash is only if you are making and using a ppf for it(and possibly if you compress it. I dont really know about that). If you inject at EOF(I.e. make a new tag with HHT4) it should work right away when you upload the cache to the xbox.
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Post by XxBAOxX »

will do...thanx bud.....
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