Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Wed Sep 22, 2004 7:19 pm
Well this is still a work in pregress but I hope to include it in the final build of Hangar as a vehicle.
Leave some feedback and let me knwo what I should improve upon.
{DSC}Solid Snake
Posts: 18 Joined: Sun Mar 28, 2004 7:12 pm
Location: Central Offices of World Management Fire Control
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by {DSC}Solid Snake » Wed Sep 22, 2004 7:23 pm
sweetness
thats the 1337 shit
Signature exceeded 500x120 pixels.
rabiv88
Posts: 734 Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
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by rabiv88 » Wed Sep 22, 2004 7:25 pm
That is nice... Fully loaded, i dont want to be in its way
EvilPickels
Posts: 225 Joined: Thu Sep 16, 2004 2:21 pm
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by EvilPickels » Thu Sep 23, 2004 6:33 am
AWESOME **** MAN! That is leet sweet and mean! WHOOOooooo!!
This is cool man! How do you model though? Like curves and stuff? I usually just boolean it all...
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Thu Sep 23, 2004 1:34 pm
Well thanks guys.. I'm glad you like it. Im going to try to get it ingame.... but if i do, I am going to need help with animaitons... (eg. making the pod follow the aimer and what not.
FReAK
Posts: 1246 Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
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by FReAK » Thu Sep 23, 2004 4:34 pm
well that is very nice... but it looks very familiar to me... *cough* icetrack *cough**cough* anyways i hope this one is better!
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Thu Sep 23, 2004 4:56 pm
lol yes it is alot like the one in ice track but i stand by my work and i swear that i did not copy anyhting from icetrack... i made this from atutorial on 3dkingdom.org with a few different techniques...
lol
anyways... I GOT IT INGAME! whoo hoo lol... this is very good because there are no known collision errors jsut yet and everyhting seems to be working fine.
SSDC
Posts: 154 Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs
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by SSDC » Fri Sep 24, 2004 7:57 am
Looks pretty damn good, except your track pods aren't UVW wrapped right, and the guns at the front look a little pathetic
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Fri Sep 24, 2004 8:53 am
i know wat u mean by the guns in th front.. but wat do u mean by takc pods? u mean the missle pods?
and how are they UVWed wrong
SSDC
Posts: 154 Joined: Thu Jun 03, 2004 7:16 am
Location: Cambs
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by SSDC » Fri Sep 24, 2004 8:57 am
Sorry, I mean the parts on the sides with the warning stripes - they may be deliberate but I just thought that the warning stripes on top of the front two looked a little strange.
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Fri Sep 24, 2004 11:47 am
ok i know what you mean now... and yea they are a little messed up... im no textureer... i stink at texturing... this is the best i could do in one night... but it will have to do.
!RAZOR!
Posts: 42 Joined: Tue Aug 24, 2004 3:59 am
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by !RAZOR! » Sat Sep 25, 2004 11:17 am
nice model man!! gj !!
"Mess with the best, die like the rest."
rabiv88
Posts: 734 Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
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by rabiv88 » Sat Sep 25, 2004 11:30 am
!RAZOR! wrote: nice model man!! gj !!
You have said that in every post that you have in this particular forum, give your true opinion
*EDIT* GREAT model, what map will this be for(if any)
HMC Helljumper
Posts: 385 Joined: Wed Jun 16, 2004 2:02 pm
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by HMC Helljumper » Sat Sep 25, 2004 5:22 pm
i understand what you mean.. but for a second htere i got a littel sad... lol