ultimate covie mod

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Overlord





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ultimate covie mod

Post by Overlord »

im replacing every single covenant in AOTCR with gold elites w/ plasma swords. the thing is, since half the covies are grunts, which have no shields, the elites dont die. is there a way to add shield counters to the 'grunt' elites so that they will actually die? i cant get passed the 1st part, even on normal!
shadow wolf





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Post by shadow wolf »

How exactly are you swaping the covie, coz the grunts not having shields shouldnt affect the elites.
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MasterNeoChief




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Post by MasterNeoChief »

It does. I was working on EB, tried changing Grunts into Marines. They were VERY weak, like the Grunts originally were.
EvilPickels




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Post by EvilPickels »

Yeah I did some biped swapping to (grunts-> hunters) in the maw and the hunters armor didn't deflect the bullets like they syould they jsut took damage like an ordinary grunt.
shadow wolf





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Post by shadow wolf »

Have you just swapped the models, or the biped?
The bullet effects and shields is all in the collision model, so try swapping those aswell
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Overlord





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Post by Overlord »

actually i just swapped the [actv] actor varients for elite\elite commander\elite commander energy sword. i ended up swapping the ar for a rocket launcher and figured out that i could kill them, it just took 2 direct hits, which is very inconvenient with now at least 200 elites running around the level at double-strength and 300- shots on the launcher. oh, and some of the swords dont have the glow effect, which im trying 2 figure out right now
Overlord





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Post by Overlord »

bump
still no idea why they have so much health, if theres a plug-in for biped strength or something i would greatly appreciate a link... lol i got down to the part with all the sleeping grunts in the hall, it wuz like suicide it took me an hour to finish them all off! half of the swords are still missing the glow, i think its the needler grunts so ill check that out 2morrow.
hunter66





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Post by hunter66 »

you have to use the the collision model plugin to edit the health, and swap all of the effects and stuff, not just the biped.
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Overlord





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Post by Overlord »

swapping the biped freaked out some things so i just swapped everything 4 the actor varient. its working fine im just stuck on the sword issue
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