how do i import gbxmodels?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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D3V0N





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Post by D3V0N »

The kid makes no sense I swear @ mac. Wrestling is stupid once you realize how much of it is a soap opera.

Anyways, about this Mod, are you asking for people in this community to make it? Or are you just saying it would be cool?
D3V0N





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Post by D3V0N »

Sweet, someone else who has gone through puberty already. :wink:

/me runs from this topic
mattyboy_900





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Post by mattyboy_900 »

that would be cool, with the sweet machin gun/shotgun from sst1. it would be even better if sum 1 could model the arachinds over the covanent but thats probably not possible(to many verticies/indices)
computergee





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how do i import gbxmodels?

Post by computergee »

im tring to make my own weapons tag but how do i import gbx models in 3ds max/gmax. Is there a plug in.?
Katarn





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Post by Katarn »

why do you need to import a gbx model?and the answer is, no, you can't.
Excalibur: id hunt him down and jerk him off
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Danke




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Post by Danke »

=/

James' plugin will give you the markers and geometry (but no or messed up geometry for max6, fine for gmax and max5).

LINKY

Any reason for blatantly denying that, Katarn?
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McFarlane





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Post by McFarlane »

Yea the markers look freaky.
And when I imported it (1 or 2 months ago) it had wholes in it...
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Katarn





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Post by Katarn »

i haven't been around for a few months, i didn't know that there was a plugin for it.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
McFarlane





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Post by McFarlane »

I wasn't either, but I came back on time to find this out. :P
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