Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
			
		
		
			
				
																			
								Fluffybunny 							 
									 
 
 
 
 
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								by Fluffybunny   »  Sat Dec 20, 2003 12:09 am 
			
			
			
			
			 
Yea, I have MAX 6 and got the obj2MAX plugin. When I view my models they look like this...
Any help would be appreciated.
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DankButter 							 
									 
 
 
 
 
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								by DankButter   »  Sat Dec 20, 2003 4:42 am 
			
			
			
			
			REALLY?!?! 
 
honenstly, if you dont get that model..... PELEASE DONT MODEL!!!   PLEASE?!!!!!  
 
"NOT A FLAME!!!!!!!!!!!!!!!!!!"
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WaLKa 							 
									 
 
 
 
 
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								by WaLKa   »  Sat Dec 20, 2003 5:59 am 
			
			
			
			
			dank, 
calm down, i can see your getting agitated, but fluffy bunny, lol, had what he htought a good question, so don't tell him to try and stop modelling
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								oldfaq 							 
									 
 
 
 
 
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								by oldfaq   »  Sat Dec 20, 2003 6:45 am 
			
			
			
			
			its probably because the plguin isn't made for Max 6 and it has a few bugswith it, try getting max 5 
oldfaq
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fluffybunny 							 
									 
 
 
 
 
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								by Fluffybunny   »  Sat Dec 20, 2003 9:40 am 
			
			
			
			
			it is made for max 6. It also does the same thing when I import in ms3d and Maya. Is there a plugin to reverse backfaces for any of those programs. I'll admit I'm not the greatest modeler, but I know what i'm doing. I've searched the forums for the answer to this problem and I couldn't find it.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Colin Campbell 							 
									 
 
 
 
 
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								by Colin Campbell   »  Sat Dec 20, 2003 9:45 am 
			
			
			
			
			*whistles* 
 
Right click on the name of the viewport in the top left corner of the viewport 
Go down to configure viewport 
Check "Force 2-Sided" 
Press ok 
 
And viola. It should work fine. Remember, you need to check that in the render preferences as well, which is just located in the normal render screen. I only have Max 5.1, but it should be something similar
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fluffybunny 							 
									 
 
 
 
 
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								by Fluffybunny   »  Sat Dec 20, 2003 10:31 am 
			
			
			
			
			thankyou Colin Campbell 
 
:edit: but it is still inside-out when I render it. 
 
:2nd edit, I figured it out, n/m
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lazer 							 
									 
 
 
 
 
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								by Lazer   »  Sat Dec 20, 2003 11:48 am 
			
			
			
			
			How did you fix it... I got the same problem too :[
			
			
									
									cX.Lazer
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fluffybunny 							 
									 
 
 
 
 
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								by Fluffybunny   »  Sat Dec 20, 2003 12:00 pm 
			
			
			
			
			hehe, whats up lazer. When you gonna give me ns_nancy. 
 
And to fix it. go to the full render thingy, not the quick render, and chen force 2 sided.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Lazer 							 
									 
 
 
 
 
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								by Lazer   »  Sat Dec 20, 2003 12:13 pm 
			
			
			
			
			LOL small world this is eh?
			
			
									
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								Reppyboyo 							 
									 
 
 
 
 
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								by Reppyboyo   »  Sat Dec 20, 2003 2:08 pm 
			
			
			
			
			Select model, convert to editable poly, select all faces, flip (or flip normals), voila
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fluffybunny 							 
									 
 
 
 
 
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								by Fluffybunny   »  Sat Dec 20, 2003 2:18 pm 
			
			
			
			
			Reppyboyo wrote: Select model, convert to editable poly, select all faces, flip (or flip normals), voila
that's what I wanted! tytytytyty!!!!!
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WaLKa 							 
									 
 
 
 
 
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								by WaLKa   »  Sat Dec 20, 2003 2:21 pm 
			
			
			
			
			glad you got what you needed
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Niteshift 							 
									 
 
 
 
 
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								by Niteshift   »  Sat Dec 20, 2003 2:22 pm 
			
			
			
			
			If any of u guys are using LIGHTWAVE for models and this happends just press f to flip polys.