RGM-79D

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gett0eskimo





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RGM-79D

Post by gett0eskimo »

I'm still in my introductory phases in 3DS max and for fun i'm trying to create an RGM-79D from Gundam here is a pic of it

Image

all i have done so far is the feet

Image

i am trying to work my way to the legs but i have no idea how to make the swirve on the front of the legs only solid square edges. I tried soft selection and setting things the kirk way but i don't see any curve in the preview any help. By the way, I'm hoping to talk to mister mech breakthrough so maybe we can get a gundam or two in :D
Captain_Lag





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Post by Captain_Lag »

looks good but that'll be WAY WAY to high poly at the right ur goin
gett0eskimo





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Post by gett0eskimo »

uh oh, how do i make it go back down, and can someone at least teach me how to make pretty curves :(
Captain_Lag





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Post by Captain_Lag »

u cant go past a certain number of faces when makin a model for halo....u cant make it go back down unless u make it less complex.....and as far as rounded edges go, that'll only increase the poly count by a shit load
mr_abc





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Post by mr_abc »

notes that this is the Tags and Resources forum and you have no download

i am seeing alot of this at the moment :S
gett0eskimo





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Post by gett0eskimo »

well say i was to redo this and make a lesser poly count what option do i need to select in 3ds max to make the curves? and yeah i'm definately not going to stay below 1500 poly's :-/but i'm just tryin new stuff ya know
#n3`Paul





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Post by #n3`Paul »

well, theres no option for makint it less poly, polys are the amount of triangles in a 3d model, and the more triangles, the harder it is for a computer to make it appear on the screen, high poly models make low-end computers have bad FPS, that is why i look down when i have a bad FPS, because the ground is always VERY low poly.

anyhoo, u can make a cube, with a hight sections interval of let's say.. 5, and move those verticed on the side out a bit, so the top becomes fatter, and the bottom... doesnt.

also, for lowering poly's, weld vertices, such as this..


this 1 is 8 polys..
|----------|
| | |
|-----|----|
| | |
------------

make it into this.

-------------
| |
| |
| |
|-----------|

only 2 polys.


u ask why is 1 square 2 polys?
thats because a poly can only be a triangle.


|---------|
| /|
| / |
| / |
| / |
| / |
-----------

like that. there are propably alot of these, and also there will be thigs with vertices that wont matter if theyre removed, if u want it to look smooth.

a cylin der of 6 edges can look smooth, when u use the Smooth option.

i prefer an octagon, because its somewhat smoother.


hope this helps u.
~Paul

btw, if u need help, MSN me.


EDIT: why wont my spaces work?
cant be arsed to find out, i gotta go. srry.

just put in the spaces urself
shortysk8monkey





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Post by shortysk8monkey »

my friend already made a gundam model.....ill show a pic in a second
Image
http://www.wealthwars.com/?r=Misfit << Wealth wars, a game where you fight, cheat, and steal to earn money...
dalamar





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Post by dalamar »

well if you do it good enough you could sell it for a bit of money
GeneralChurch





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Post by GeneralChurch »

lol gundams gay lol all jap cartoons r grow up guys
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