M4A1 textured

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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argrn




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M4A1 textured

Post by argrn »

my model was skinned by lighting for killa's map

Image

Image

-------------unskinned---------------

Image
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gett0eskimo





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Post by gett0eskimo »

my god, let's not make halo turn into counterstrike. lol nice job anyway, props to you
DOMINATOR




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Post by DOMINATOR »

can someone help me find my eyes they fell out when i saw the pics
:D :shock:
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maca_§




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Post by maca_§ »

Good Job :)
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Post by hydroxic »

nice gj :D :D
McFarlane





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Post by McFarlane »

All nice but by the front.
I actually make a bump texture or model the bump instead of a regular clyinder.
argrn




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Post by argrn »

[XBOX]BigAFair wrote:All nice but by the front.
I actually make a bump texture or model the bump instead of a regular clyinder.
that didnt make any sence.. like the wording of it what do you mean?
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Post by Jay »

theres no lever on the stock to adjust the length.
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Danke




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Post by Danke »

There's no way to adjust it in game anyway.

The bottom of that clip is ug-uh-ly. And there's no top to the texture.

Other than that it looks mighty fine.
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Katarn





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Post by Katarn »

I don't think the model was finished, it was probably 50-60% done. On the sight, there is no place to look down through, and no ironsight in there.
The model doesn't have enough detail to look really good, giving it a skinned and boxy look. This would be o.k. for an ultra low poly replacement, maybe for counter-strike 4 years ago. This model is similar in detail to the counter-strike m4. (i don't see it anymore tho, i have all custom models and skins)
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