Announcing: Mech Mod.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
New Age





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Announcing: Mech Mod.

Post by New Age »

Well, I am back from hell. Only to inform you of my upcoming works.

I am designing a "Mod" with Mechs. There will be a Rocket Mech, a Grenade Mech, and a Chaingun Mech. Now, the whole Idea is to introduce Mech fighting into the game, using the excellent halo physics engine.

The Mod is actually going to be a Map Mack. 4-5 maps. One will be based on A desert theme. One will be based on a Snowy theme. One will be based on a rainforest theme. One will be based on an Urban theme (new mombassa/earth city). And there may be another one, but it is still in development.

I have already completed modeling the desert themed map, and have et to texture/compile it. The rest of the maps have yet to be modeled.

The mechs. Oh the mechs. They are a PITA. I suck at modeling that kind of thing.

Ok, here is the whole Idea of the Mod.

Title: Mech assault.
Idea: Each player spawns in a room in which they can choose which teleporter to go through. one teleporter to the Mechs, one to the outside. There will also be an armory right next to the spawn room. There will be a door behind where the players spawn so that they can go on foot.

Each mech has a special attribut to it. The Chaingun mech will be fast, the Grenade mech will have a "medium" speed and the rocket mech will be slow.

The chaingun mech fires 1 chaingun per mouse button. And can fire forever. (ie, right mouse fires right arm gun and left mouse fires left arm gun.)

The grenade mech will fire both arms with the right mouse button and the secondary fire will fire a grenade that has a bigger explosion. the primary fire will take 4 seconds to reload, and the secondary fire will take 8 seconds to reload.

The rocket mech will fire each arm with the primary fire, which shoots two rockets. the secondary fire shoots a tracking rocket that does less damage then the regular rocket. The primary fire will take 4 seconds to reload, and the secondary fire will take 8 seconds.

MECH POSSIBILITIES:

Sniper mech. Faster than the Chaingun mech. Has Jump Jets, and fires sniper bullets. Has a 2x zoom, a 4x zoom, and a 10x zoom. takes 4 seconds to reload. Each bullet is fired at the same time.

Laser Mech. As fast as the grenade mech. Does not have jump jets. Fires the Rail Gun projectile, one arm at a time. Right mouse fires right gun, left mouse fires left gun. 4 second reload time.

Needle Mech. FAST. Faster than the sniper mech. Jump Jets. Fires needles at a very fast rate. LMB fires left gun, RMB fires right gun. 60 needles per gun, reload time is 6 seconds. Anti Infantry Mech.

Mine Mech. Fast as Grenade Mech. Drops two mines as primary fire, shoots a mine as secondary fire. 3 mines to kill a person in a mech, 1 mine to kill a person on foot. Reload time for both is 4 seconds.

Tank Mech. Slow as rocket mech. Fires tank shell. Gun is mounted on top above cockpit. 4 second reload. Secondary fire is a sloping tank shell, kind of like how the fuel rod gun does not fire straignt, but goes up and comes down. :P

Active Camo Mech. Fast as the Chaingun Mech. Primary fire activates the active camo and deactivates it. Making the mech invisible/noninvisible. Secondary fire is to open and close cargo hatch. Cargo hatch can hold troops, or a vehicle up to the size of a tank.

Vehicles:

Mine Truck. Lays mines with primary fire in its tracks.

Modified worthog. Fires Armor Piercing rounds instead of regular rounds. Will take out a mech with 20 rounds.

Turret. Mannable, fires AP rounds. Takes a load of damage before the player is destroyed.

All other vehicles will be default.

There will be different Mechs with the different levels. I will Update this post with each change I make.

Please post ideas.

PS: I would also appreciate any help with this project. I need experienced Mappers, and maybe a modeler. Some one who can make textures.
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Post by Spartan III »

Sounds interesting, but very hard to do.
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maca_§




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Post by maca_§ »

Welcome back NA.
Sounds great, its about time someone makes a Mech Mod!
Show us some pics ASAP :D
New Age





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Post by New Age »

Ok, im glad for the loads of feedback. It proves this site isnt dying!!!!! /sarcasm.

I SUCK at texturing the ground. So, that will take a while. Im glad to say though that I have completed the Desert Map. It will be called MA_Wastelands. It has 1 mech bay on each side, and 3 roads to the opposing base. A few cliffs, its going to be cool.

Anyway, Im going to reformat my Harddrive in a few days, and Im installing a bunch of new parts. So, please post which mechs you want in the mod and which ones you dont!
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SilverStone641





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Post by SilverStone641 »

sounds like an interesting mod. I'd be interested in helping with the modeling if you need it. I'm not that great yet, but i'm willing to help!


let me know if you want me

AIM: SilverStone641
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PEACE
New Age





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Post by New Age »

Ive got the modeling down. I pretty much have All I need. I just need your input.
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New Age





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Post by New Age »

Need input.

Currently the mechs I am going to use are:

Rocket Mech
Chain-gun Mech
Flamethrower Mech
Grenade Mech
Sniper Mech

Maps:

Forest Map
Desert Map
Snowy Map
Urban Map
Ocean Map. (think blood islands)
Volcano Map
Extra Map
Bonus Map (Extra coming with Map Pack. No Mechs)


What other maps should be included? What other Mechs should I have?
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maca_§




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Post by maca_§ »

What other mechs can you have?
You've basically got them all down packed.
Lanche





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Post by Lanche »

Lmao... what would be cool is if you'd get someone with a modded xbox to rip the model files from mech-assault n send... damn that is a FUN game, waaaaaaaaaaaaaaaaaaaay better than it looks.
New Age





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Post by New Age »

Ok. Ive got the Forest Map Ground bitmap and the Snow map ground bitmap almost completed. Here they are.

No one may use them for whatever reason. They are mine, and will be used to make my maps.

EDIT: And I forgot the bitmaps :P

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New Age





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Post by New Age »

I am moving this post to Mapping
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Post by Phantom15 »

Sounds cool New Ager.....Age......
Cant wait till it comes out! :D
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Lanche





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Post by Lanche »

Wait, why are you using a bump map for the ground texture :? :?:?:?
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Post by Demonic Spartan »

Lanche wrote:Wait, why are you using a bump map for the ground texture :? :?:?:?
Lance, do use too much smilies like that, it's really annoying..

New Age, don't forget the Leviathan flying mech.

-_-

Yeah, looks great man. Keep up the work.
Lanche





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Post by Lanche »

holy crap, DS is back! (you missed a lot, I used to be Ollie... I ate bein treated like a n00b :()
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Post by Y2K2 »

mechs? reminds me of this one topic a while back... made by "santa's elf" or whatever... he tried to claim lasers, he didnt know what a sentinel was, claimed he made roflmao, and the topic was a HUGE flame war.

lol but if you get this mod done consider yourself a good modder :wink:
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Post by HunterXI »

Demonic Spartan wrote:Don't forget the Leviathan flying Mech
Erm... Never heard of THAT mech. Which game you refering to?

Good to see ya, New! I'm happy, as long as there's something Madcat-related (slower, medium-sized mech with the big guns ;) )
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Post by MadManiak »

I think you should use that tank mech but instead of having it's secondary fire be a sloping tank shell, have it be the wraith mortar. I think that would be so damn awesome.
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Danke




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Post by Danke »

OMG bungie so stole the idea of halo from me man those guys r such n00bs can't believe they ddi that geez omgzorz
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Post by Darkstorm995 »

lol
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