Homing question
Homing question
How do you make the covie tank trackable by a rocket?
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- Joined: Thu Feb 19, 2004 3:37 pm
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I know how to make rockets homing and they can track everything that moves except for a covie tank. Try firing a charged bolt or a needler at a covie tank in sp. The projectiles can't track it. I don't even thing the recticle turns red.
What's so special about the covie tank that it can't be tracked by a homing projectile?
What's so special about the covie tank that it can't be tracked by a homing projectile?
I've got it figured out now. You have to go into HMT under the vehicle tag and change the seat from wraith-driver to G-driver. This gives it the same seat as a ghost, but I have no idea where it puts the driver.
But, I was wrong before about not being able to drive it. You just have to change the seat to GT-driver, but this doesn't make it go by it's self. Also, the driver was always in the tank. He was just marked as invisible to the mc.
But, I was wrong before about not being able to drive it. You just have to change the seat to GT-driver, but this doesn't make it go by it's self. Also, the driver was always in the tank. He was just marked as invisible to the mc.
Yes, there are actually drivers in Wraiths (covie tanks). Some flag on the vehicle that determines if it's trackable is set to off. Also damage goes directly to the vehicle, not to the driver at all. Once it dies, the driver dies, unlike the other vehicles.
I think that the 'HEK plugin' for HMT (somewhere on the files forum) can change those.
I think that the 'HEK plugin' for HMT (somewhere on the files forum) can change those.