New Death Island Mod
- The Gimpy Llama
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- Joined: Sat Dec 13, 2003 8:45 pm
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- Posts: 96
- Joined: Mon Oct 20, 2003 9:19 am
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Okay, doing the turret mod in detail. The first chunk is simply a copy and paste of the existing turret mod tutorial, which I think is detailed enough. The second part is what I replaced with what to get the hog body to vanish.
1) Open your FRESHLY MADE cache***.map
2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)
3) You can add more of that scenery later with tjc2k4's new scenario plugin.
Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.
4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc...
5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)
Step #5 allows you to view to model in SparkEdit its not necessary
6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.
7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name. Do the same for Seat #1.
Select the options "Kill Physics", "Kill Antenna", and "Lower to Floor"
9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.
10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT) This is so u can see it in SparkEdit 2.5 .
11) Now go place your turrets where you want them with SparkEdit!
NOTE from dale: I did not swap out any scenery. I simply made my hogs into turrets, and put them where I wanted them to be. So steps 2-5 and 9-10 do not apply to what I did.
Thus far you should have your hogs lowered into the ground and insubstantial. To make them invisible, I did this:
1. Under Shader Glass there is a Warthog Windshield listing. I swapped this with the offset for the warthog hull shader (under Shader Model). i.e. Once you make the hull disappear, the windshield will go with it.
2. Under Bitmaps, find the bitmap for the warthog. I swapped this with effects\decals\bullet holes\bitmaps\ice. There are some other decals that show all black in HMT - I imagine many of them would work if you can't locate this particular one.
3. Also under Bitmaps, swap out the warthog tires for whatever. Could be the same as above. I actually have mine set to the warthog antenna bitmap (that was the first one I tried for the warthog hull as well)
And that's pretty much all.
1) Open your FRESHLY MADE cache***.map
2) Pick a piece a scenery that you want to replace with turrets (if the map doesnt already have vehicles, or if you want to add more)
3) You can add more of that scenery later with tjc2k4's new scenario plugin.
Step #3 If you do add more vehicles or scenery with the plugin your gonna have to use SparkEdit to move the new ones.
4) Inject the included Warthog models where they are appropriate. Like replace Hull(0) with Hull(0) etc...
5) Swap the Scenery's Model with that of the Warthog Model (Can be done in HMT by swapping model meta)
Step #5 allows you to view to model in SparkEdit its not necessary
6) Now using the collision plugin I made edit the collision on the hog so that everything related to the gun keeps collision and everything else doesnt. The Frame Chain can either be off or on. I have it off.
7) Now goto the Vehicle section in HMT. Select the Warthog. Change the ID to a turret. Select Seat #0 and erase its name. Do the same for Seat #1.

9) After that If you plan on switching the scenery to become the turret u need to follow a scenery to vehicle tut, theres tuts on that everywhere.
10) If you did switch the scenery to the Turret then i suggest u switch that scenery's model to that of the warthog (Do it with HMT) This is so u can see it in SparkEdit 2.5 .

11) Now go place your turrets where you want them with SparkEdit!
NOTE from dale: I did not swap out any scenery. I simply made my hogs into turrets, and put them where I wanted them to be. So steps 2-5 and 9-10 do not apply to what I did.
Thus far you should have your hogs lowered into the ground and insubstantial. To make them invisible, I did this:
1. Under Shader Glass there is a Warthog Windshield listing. I swapped this with the offset for the warthog hull shader (under Shader Model). i.e. Once you make the hull disappear, the windshield will go with it.
2. Under Bitmaps, find the bitmap for the warthog. I swapped this with effects\decals\bullet holes\bitmaps\ice. There are some other decals that show all black in HMT - I imagine many of them would work if you can't locate this particular one.
3. Also under Bitmaps, swap out the warthog tires for whatever. Could be the same as above. I actually have mine set to the warthog antenna bitmap (that was the first one I tried for the warthog hull as well)
And that's pretty much all.