Flags

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Flags

Post by HMC Helljumper »

I am making a map at the moment and I want to put flags in that you dont have to capture, like a scenery. So maybe I could have the American Flag on a fifty foot pole at one base and another flag on the same type of pole at the other. And I want them to wave.

If anyone knows how to do this please let me know or direct me to a tut.

I could make it an animated scerery but I don't think thats the only (or easiest) way to do it.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

well i looked at the actual flag and the cloth part uses a cloth.point_physics tag. You could easily mirror that, but i wouldn't know how to apply to just that part of the flag model.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

thanks, im still working on that, but im having no luck so far.
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