Almost a modding breakthrough
Almost a modding breakthrough
FrozenFlames and i have been working on finding out what says how many ai's are in each map, Frozen has almost pinpointed the exact line of code, but sadly he went on holidays for three weeks. I just thought i would announce this 2 the modding community cuz its sort off a modding breakthrough. More info will come once hes returned from hols but until then i will leave you all drooling in anticipation
Scarecrow
Scarecrow
Your going to have to ask frozen, hes the one who did most of the work, and as i said hes almost pinpointed it not fully found it. What i do know is that at the start we put our heads together, and worked out that in every map there has 2 be something that dictates how many ais are spawned, and then we went through all the possible places where that thing could be found and searched through there, its actually quite simple but it is a tedious job sorting through lines and lines of hex coding, so if any credit should be given it should be given to frozen. Cuz ive been experimenting with "Still" ai, by spawning ai in vehicles that are overturned or has no-one driving it, i have found that on rare occasions, if you hop into a vehicle and one of the still ai gets in but an ai that was spawned before it and is meant to be there (a real ai) gets in then for some reason the Still ai whos place was taken, if it cant get a place on the vehcile, it runs away and starts fighting like a real ai.
But as i said before all credit should goto frozen and not me for this discovery.
But as i said before all credit should goto frozen and not me for this discovery.
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- Posts: 173
- Joined: Sun Jul 11, 2004 8:16 pm
- Location: waiting for edwin to finish his part while working on elite wars