the best way to fix coplanar

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

the best way to fix coplanar

Post by akmassassin »

ok im doning the geo of my map... im correcting errors become 2 months now so i know how valid geometry works... but i got this part of geo that has like a million coplanar... i wondered if there was a trick or a fast way to correct them (i correct them by moving an edge of about 0.1)

thx for help

pics:

Image
Image
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

Post by akmassassin »

hey comon i realy need help this map is almost done heres some pics :

http://www.picturetrail.com/gallery/vie ... &members=1
TheMissingLink117





Posts: 86
Joined: Sat May 22, 2004 9:06 pm

Post by TheMissingLink117 »

Coplanar surfaces don't really matter, mine worked fine with them.
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

Post by akmassassin »

thats wat i thought not long ago but when it comes to do radiosity trought tool it says that it cannot, but if i correct them it works
axeman




Articulatist 50

Posts: 93
Joined: Tue May 18, 2004 7:06 am

Post by axeman »

Best way to fix co-planner that I find is to use noise on it and just set the values to 1, it very slightly randomises the positions of the vertex thus solving your co-plannar, you may have to flip through the random seed a few times until you get it right but it works 99% of the time and it also kills nasty edges sometimes.
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

Post by akmassassin »

thx a lot! ill try this.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

Axeman wrote:Best way to fix co-planner that I find is to use noise on it and just set the values to 1, it very slightly randomises the positions of the vertex thus solving your co-plannar, you may have to flip through the random seed a few times until you get it right but it works 99% of the time and it also kills nasty edges sometimes.
can you tell me where to find the noise option?
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
Contact:

Post by Superfly »

It's in your modifier list.
Post Reply