This forum is for uploading new building blocks for maps such as tags and new models. Please do not post any copyrighted material (ie, models/textures from other games).
Stefander
Posts: 88 Joined: Sat Oct 18, 2003 1:41 am
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by Stefander » Wed Jul 07, 2004 1:25 am
Well, I got bored, so I remade some of the Halo 2-scenery...
Attachments
halo2_scenery.rar
And here's the file. (17.21 KiB) Downloaded 136 times
Here's a pic showing the models.. halo2_scenery.jpg (33.98 KiB) Viewed 2402 times
#n3`Paul
Posts: 49 Joined: Wed May 26, 2004 11:16 am
Location: HELP! im trapped in a ventilation shaft! get some help!
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by #n3`Paul » Wed Jul 07, 2004 5:33 am
pretty piece of road! i like the road sing.
GHL
Posts: 337 Joined: Fri Mar 19, 2004 5:55 am
Location: England
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by GHL » Wed Jul 07, 2004 6:51 am
haha like i said back when you were making these, nice work, you rock!
-GHL
[
Posts: 15 Joined: Sat May 22, 2004 4:22 am
Location: U.K
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by [ » Wed Jul 07, 2004 6:56 am
What a creativ thing to do while board.. nice. lol.
Leo_Zodiac
Posts: 67 Joined: Mon May 31, 2004 1:19 am
Location: I AM THE DESTROYER OF POP-UPS!!!!
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by Leo_Zodiac » Wed Jul 07, 2004 10:26 pm
NEATO! now make them destructable like on that move where MC is getting chased by the phantom
Stefander
Posts: 88 Joined: Sat Oct 18, 2003 1:41 am
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by Stefander » Thu Jul 08, 2004 9:11 am
Leo_Zodiac wrote: NEATO! now make them destructable like on that move where MC is getting chased by the phantom
It's not a map.. It's just scenery...
mojo
Posts: 30 Joined: Sun Apr 04, 2004 5:09 pm
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by mojo » Mon Jul 26, 2004 3:52 pm
how do u i use a hmt to import .max files into a map
as scenery
(THS) Btd69
Posts: 85 Joined: Fri Mar 12, 2004 2:17 am
Location: Australia
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by (THS) Btd69 » Mon Jul 26, 2004 8:24 pm
Leo_Zodiac wrote: NEATO! now make them destructable like on that move where MC is getting chased by the phantom
Yea... And i suppose he can make a phantom while hes at it aye?
Stefander
Posts: 88 Joined: Sat Oct 18, 2003 1:41 am
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by Stefander » Thu Jul 29, 2004 7:01 am
(THS) Btd69 wrote: Leo_Zodiac wrote: NEATO! now make them destructable like on that move where MC is getting chased by the phantom
Yea... And i suppose he can make a phantom while hes at it aye?
I could, actually... But Zanzibar's taking up all of my time.
sepiku
Posts: 199 Joined: Sun Nov 30, 2003 2:05 pm
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by sepiku » Thu Jul 29, 2004 1:31 pm
so put a phantom in zanzibar...
...j/k
... unless you were gonna
Stefander
Posts: 88 Joined: Sat Oct 18, 2003 1:41 am
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by Stefander » Fri Jul 30, 2004 5:27 am
sepiku wrote: so put a phantom in zanzibar...
...j/k
... unless you were gonna
Hehe, sorry, we're on a pretty tight schedule... Maybe in a next map.
Captain_Lag
Posts: 729 Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
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by Captain_Lag » Fri Jul 30, 2004 7:12 am
or make it for me after ur done w/zanzibar
philibuster
Posts: 7 Joined: Mon May 17, 2004 5:14 pm
Location: if you want zanzibar then pm me
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by philibuster » Mon Aug 02, 2004 3:08 pm
it looks like some of the scenery used in New Mombassa Classic
New Age
Posts: 615 Joined: Sat Feb 07, 2004 5:46 am
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by New Age » Tue Aug 03, 2004 2:57 pm
(thats because it is)
Yippy-kye-yay Mother Fucker
MOD MAN DU
Posts: 2 Joined: Wed May 12, 2004 7:19 pm
Location: Vancover
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by MOD MAN DU » Thu Aug 19, 2004 10:56 am
U FOOLS LOOK CLOSER THATS A MODEL ITS A FAKE FAKE FAKE FAKE LOOK CLOSER
HOOAH!!!!!
HORRIMODDER
Posts: 98 Joined: Sat Mar 06, 2004 7:06 pm
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by HORRIMODDER » Thu Aug 19, 2004 10:57 am
No shit!
How long did it take you to figure taht one out.
Over there --->
tyson102
Posts: 127 Joined: Sun Apr 04, 2004 3:58 pm
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by tyson102 » Thu Aug 19, 2004 9:44 pm
Its called E-Light your moron's
Stupid assholes