Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Sat Jul 24, 2004 3:05 pm
They should remove the lifepod from that map its just a n00b pod and all the n00bs hope in there, become invincible and go around killing everyone.......
Oh and voided shutup cuz i know wat ur going 2 say
VoiDeD
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by VoiDeD » Mon Jul 26, 2004 9:52 am
:\
Shutup about something I didn't say yet?
Lay off that weed...
VoiDeD
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by VoiDeD » Mon Jul 26, 2004 10:13 am
And so is your spelling.
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Mon Jul 26, 2004 1:51 pm
What u were going 2 say is about the n00b pod and that game i played against ya...... hehehe i snapped u and u bitched about it....
VoiDeD
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by VoiDeD » Mon Jul 26, 2004 4:54 pm
Scarecrow wrote: What u were going 2 say is about the n00b pod and that game i played against ya...... hehehe i snapped u and u bitched about it....
You were the one using the pod...
VoiDeD
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by VoiDeD » Mon Jul 26, 2004 9:27 pm
Life pod you n00bie! Lol, jk.
Scarecrow
Posts: 469 Joined: Mon May 17, 2004 7:21 pm
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by Scarecrow » Tue Jul 27, 2004 12:13 am
Dude it wasnt me, it was my evil twin brother, who looks like me and talks like me but is a n00b......
HunterXI
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by HunterXI » Tue Jul 27, 2004 6:27 am
Scarecrow wrote: Dude it wasnt me, it was my evil twin brother, who looks like me and talks like me but is a n00b......
who? Scarecrow? and lol, if you guys think your spelling is bad, you should see "Icarus" over at the moonpod forums...
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Guest
Posts: 52 Joined: Wed Jul 21, 2004 10:33 pm
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by Guest » Fri Jul 30, 2004 10:01 pm
wow slow it down there. save your fight and finsh it in halo!
[users]Kris
Posts: 1 Joined: Wed Oct 27, 2004 7:06 pm
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by [users]Kris » Wed Oct 27, 2004 7:31 pm
hey i was just wondering how i should go about making catchable grenades in Halo (ie Catching grenades thrown straight at you and throwing them back).
rabiv88
Posts: 734 Joined: Thu Feb 05, 2004 5:20 pm
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by rabiv88 » Wed Oct 27, 2004 7:46 pm
NO
Locke
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by Locke » Wed Oct 27, 2004 7:49 pm
I dont think theres a way to do that
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rabiv88
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by rabiv88 » Wed Oct 27, 2004 7:58 pm
There is no way to do this w/o rippin the game apart and all sorts of coding, also this isnt worth it in any way
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Wed Oct 27, 2004 9:37 pm
It's possible in CE, I'm sure. Just make a nothing explosion and make it the impact cyborg effect. Then add an attachment, the grenade item collection (in the effect, not projectile) and its all done.
Captain_Lag
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by Captain_Lag » Fri Oct 29, 2004 5:16 am
Dan!! wrote: It's possible in CE, I'm sure. Just make a nothing explosion and make it the impact cyborg effect. Then add an attachment, the grenade item collection (in the effect, not projectile) and its all done.
but then u throw back and it doesn't explode....if u added a custom script, you can do this...same way Kornman is doing vehicle boarding and H2 style Dual Weilding (press x for SMG, press y to Dual Weild SMG)
[CL]9mm-Man
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by [CL]9mm-Man » Fri Oct 29, 2004 9:04 am
He is? Sweet..I havent seen any threads (probably on Gearbox)
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Danke
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by Danke » Fri Oct 29, 2004 9:07 pm
Wow, but the grenade you throw back is just like the one he threw at you. As long as he doesn't touch it, it'll blow up normally. This would probably only be good with grenades that explode when they hit the ground.
Pie
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by Pie » Fri Oct 29, 2004 9:35 pm
Well...you can catch grenades....(plasma) but they tend to kill you and stick to your hand when you go to throw them back
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Enzo
Posts: 64 Joined: Sun Oct 24, 2004 10:18 am
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by Enzo » Sat Oct 30, 2004 7:23 am
nooo that ruins the fun of them
[users]XxhunterxX
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by [users]XxhunterxX » Sat Oct 30, 2004 7:46 am
THey are al right it is probly imposible i have tried it and failed terribly, maybe if u made a brand new weapon in CE and re coded it all, but no onw would care