Tool.exe

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(WB)ghost





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Tool.exe

Post by (WB)ghost »

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Last edited by (WB)ghost on Sat Jul 17, 2004 6:27 am, edited 1 time in total.
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Griff





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Post by Griff »

just ignore it..

and in the future try using the search feature here.. this has been answered plenty of times before.. :roll:
(WB)ghost





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Post by (WB)ghost »

I did but noone had the answer. Ok i ignored it But when i do tool structure levels\ATV_Track\atvtrack it wont make the senirieo.

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(WB)ghost





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Post by (WB)ghost »

Also when u type tool bitmaps levels\(mapname)\bitmaps it doesnt give me the warning thing.
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frozenflames





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Post by frozenflames »

ya, u did some shader stuff wrong -- try remaking them all
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Danke




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Post by Danke »

You didn't name your material in 3dsmax, looks like...

Make sure you make bitmap and shader tags too.
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(WB)ghost





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Post by (WB)ghost »

Hmm.. Yea when i go to open the tif in Gurila and i try to swich it to aphla of what ever the tif doesnt show up.
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Danke




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Post by Danke »

Alpha determines opacity (transparency/"see-through-ness"), it shouldn't be on that most likely. Try and find a .bitmap that has the same properties as yours and match them...

Dear God! You're trying to open a .tif in Guerilla??? Use "tool bitmap (..blah..)" for crying out loud. And read every tutorial you can get your hands on....
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(WB)ghost





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Post by (WB)ghost »

oops sry i ment bitmaps.
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Post by {GT}DaHobo »

:D lol :D do speel check lol :D
(WB)ghost





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Post by (WB)ghost »

When i do tool bitmaps levels\ATV_Track\bitmaps. It doesnt make the warning.
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hebus





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Post by hebus »

I have the same exact probalem with "model base" rather. I really can't get through just, just bumping in to top maybe someone can fix it.
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