How do i get unarmed MC?
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How do i get unarmed MC?
Hello, i have tried to do everything to get unarmed MC in blood gulch.
Could some Pro tell me how to have a MC without guns???
I really need help with this because me and my friends is making halo movies, so we need unarmed MC's to get this work...
We are actually going to use unarmed MC in the begining of the movie
Please help me....us.
Could some Pro tell me how to have a MC without guns???
I really need help with this because me and my friends is making halo movies, so we need unarmed MC's to get this work...
We are actually going to use unarmed MC in the begining of the movie
Please help me....us.
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No, there isnt, all you need is halo hacking tools from the utilities forum of files.halomods.com ... open the biped tag and there are two weap tags, that show pistol and AR, just null these out, then when you pass over a weapon you pick it up...Overlord wrote:agh! double post! :evil: :evil: :evil: i think theres a button you can press 2 drop ur wep, but i not sure
Otherwise there is the trick for xbox, but I dunno if it works for PC....
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Pwn4g3 wrote:No, there isnt, all you need is halo hacking tools from the utilities forum of files.halomods.com ... open the biped tag and there are two weap tags, that show pistol and AR, just null these out, then when you pass over a weapon you pick it up...Overlord wrote:agh! double post!![]()
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i think theres a button you can press 2 drop ur wep, but i not sure
Otherwise there is the trick for xbox, but I dunno if it works for PC....
Well how do i null the weapons then?
Cuz i wanna start with no weapons in blood gulch...
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extract the cyborg_unarmed biped from a SP map, rebuild it into bloodgulch, and then replace cyborg_Multiplayer with cyborg unarmed.
OR
open ub Bg in HHT and null the wepons dependencies.
I'm not certain that either method will work as starting weapons are variable in MP (rather than being default to the map)
OR
open ub Bg in HHT and null the wepons dependencies.
I'm not certain that either method will work as starting weapons are variable in MP (rather than being default to the map)
"If you go to Z'ha'dum you will die."
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