
PMI problems
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PMI problems
Ok if someone could help me. I am trying to PMI 3 things into blood gulch i follow all the exact steps but still get an error in spar edit could someone help me please 


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- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
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ok heres what i do
-batch extract blood gulch map
-extract bsp
-recrusify and save meta of
-crashed peli from c10
-tall pine from a30
-weapons rack from a10
then i save the offsets of all 3 lvls and then extract the raw modles to the right location which is with its .mod2 then decrpify them. then copy all my new files (scenery files) and paste them in my build folder and go to my bsp folder and copy bloodgulch.sbsp.meta and paste it in build/lvls/test/bloodgulch then rebuild and include the collision file the scenery file and the mod2 file of all the new scenery and build and when it askas for new vertises or whatever i give it the new 1 and same with indecies then hit yes on the lat pop up
but when i open in spark edit i get errors
-batch extract blood gulch map
-extract bsp
-recrusify and save meta of
-crashed peli from c10
-tall pine from a30
-weapons rack from a10
then i save the offsets of all 3 lvls and then extract the raw modles to the right location which is with its .mod2 then decrpify them. then copy all my new files (scenery files) and paste them in my build folder and go to my bsp folder and copy bloodgulch.sbsp.meta and paste it in build/lvls/test/bloodgulch then rebuild and include the collision file the scenery file and the mod2 file of all the new scenery and build and when it askas for new vertises or whatever i give it the new 1 and same with indecies then hit yes on the lat pop up
but when i open in spark edit i get errors

you forgot to extract bsp/model chunk
you have to extract the bsp/model chunk to your build folder before you de-crapinate the new models. The extract goes into /levels/test/(mapname)
when you de-crapinate use the verticies/indicies files that you extracted there, and when you re-build use the new verticies and indicies files de-crapinating put there.
you have to extract the bsp/model chunk to your build folder before you de-crapinate the new models. The extract goes into /levels/test/(mapname)
when you de-crapinate use the verticies/indicies files that you extracted there, and when you re-build use the new verticies and indicies files de-crapinating put there.
"If you go to Z'ha'dum you will die."
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- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
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ok, i'll take you thru it step-by step
1. extract BG to a folder called BG extract and put the original map in that folder
2. Use the "extract model/bsp chunk" (or whatever it's called) to extrcct the stuff for BG to your BG extract/levels/test/blood Gulch folder
3. recursively extract all your addons DIRECTLY to that folder. extract there raw model data to their proper locations after extracting each one.
4. open the De-Crapper. add the models for the items you will be injecting. then add the verticies and indices you will find in bg extract/levels/test/bg, now de-crap
5. re-build the map adding the meta files you recursively extracted. when it asaks for new verticies/indicies hit 'yes' and use the "blablabla.verticies.new" and and "blablabla/indicies.new" in bg extract/leves/test/blood gulch.
i believe that's it
1. extract BG to a folder called BG extract and put the original map in that folder
2. Use the "extract model/bsp chunk" (or whatever it's called) to extrcct the stuff for BG to your BG extract/levels/test/blood Gulch folder
3. recursively extract all your addons DIRECTLY to that folder. extract there raw model data to their proper locations after extracting each one.
4. open the De-Crapper. add the models for the items you will be injecting. then add the verticies and indices you will find in bg extract/levels/test/bg, now de-crap
5. re-build the map adding the meta files you recursively extracted. when it asaks for new verticies/indicies hit 'yes' and use the "blablabla.verticies.new" and and "blablabla/indicies.new" in bg extract/leves/test/blood gulch.
i believe that's it
"If you go to Z'ha'dum you will die."
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- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact:
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- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact:
-
- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact:
-
- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact:
-
- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact:
-
- Posts: 131
- Joined: Sat Mar 06, 2004 2:18 pm
- Location: pitt pa
- Contact: