Halo 2 ATV

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

im not sure what you mean by, "has the word smoothign ever crossed my tiny little brain" i dont know if this is an insult, but it doesnt matter.

also, what does it matter if im in editable poly or editable mesh. does htat make the number of faces go down or up? to check how many faces i have, i simple select face mode, and then press "7". then it shows u how many faces u have.


I am not a very advanced modeller and i still have lots to learn so please try to teach me instead of insult my experience.
Shadow_Fox





Posts: 146
Joined: Sat Jul 10, 2004 7:41 pm

Post by Shadow_Fox »

Do I have to press 7 to see how many chins I have?
LOL
Katarn





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Post by Katarn »

editable poly counts rectangular faces, as well as that polygon counter, convert it to editable mesh, then go to utilities, polygon counter. Then it will show the number of selected and total faces in the scene. Smoothing is basically how the faces are displayed, on yours, they dont flow evenly, you can fix those by adding a smooth modifier, or adding smoothing groups.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

thx for the advice.

now all ineed to knwo is how to get the model ingame
The [Clown] Clan





Posts: 17
Joined: Sat Dec 11, 2004 5:59 pm
Location: Bann Land

Post by The [Clown] Clan »

hey nice, but you know what would be cool. If you could make a rocket launcher, on it, while one guy is shooting n the other dude is flyin with an atv? possible? lol just kinda like a mod for a warthog,
Pie





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Post by Pie »

this stopped a long time ago...like in july, when the last post was
Image
Thank You, SHOUTrvb, For This Fantastic Signature :mrgreen:
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