LAAG turret vehicle tag

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Guest




Pyre

Post by Guest »

Yeah, I can just add a circular thing underneath with Max. Now I looked at the animations, and I created a blank animation tag. Then I compiled it with tool and it told me which animations were being over written if I continued, one of which was firing. I think this might be a key for taking the already made animations but I don't quite know how to do it. I'll post what tool tells me a bit later. I gotta date to get to. When I get back I'll post it.
The Ghost





Posts: 100
Joined: Sun Apr 04, 2004 1:46 pm
Contact:

Post by The Ghost »

Dammit, sorry, that was me, forgot to log in.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

no just make a new .vehicle tag but plug in the hog animations for the turret. the leftover stuff (driving and stuff) shouldn't get triggered. then just use everything from that model (gbx and collision) and plug in the weapon of the hog.


anyways on the custom turret we just need a collision then we can set up a test run for it in the game
The Ghost





Posts: 100
Joined: Sun Apr 04, 2004 1:46 pm
Contact:

Post by The Ghost »

Gamble, I've tried that but it still gives me an animation graph error. Did you animate your custom turret?
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

Yeah, MJBoa did it. He's the animation man i guess, although we haven't tested it yet.
Guest




Pyre

Post by Guest »

this is a good idea for a stationary defence turret but isnt it a bit "un-protected" in the front? if you guys have really good skills at modding could you try making energy shields on the sides when the turret activates but leaving the back un-protected just for a weakness. and when someone shoots it w/ a rocket or a grenade they destroy the shields making them vulnerable for 1min. just some ideas.
lord_of_appocolypse





Posts: 28
Joined: Thu Jun 03, 2004 11:30 am

Post by lord_of_appocolypse »

sry. forgot to login up there.[edit] and the shields wont be like directly to the left or right of the character they could go about 1 foot out from the turret is what i meant to say. [edit]
Last edited by lord_of_appocolypse on Fri Jul 02, 2004 9:11 am, edited 1 time in total.
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

thats a terrible idea....u shud be gettin too many kills in a stationary gun if u have ne skill at all.....so u need to be vulnerable to make it fair
lord_of_appocolypse





Posts: 28
Joined: Thu Jun 03, 2004 11:30 am

Post by lord_of_appocolypse »

well the turret could be destroyable to make some things fair. i mean this kind of turret could be some thing that shoots 50 rounds then has to reload which could take 3 seconds giving the enemy a chance to make a run for it. there could also be some walls w/ gaps between them for the people to hide behind while the people are shooting. and making the defence harder to kill makes people work together to kill the turret instead of each other. i know some people out here are sometimes arrogant and if someone accidentally killed them theyd be on their case about it until their needs are satisfied.
Specter





Posts: 123
Joined: Thu Apr 01, 2004 1:09 pm
Contact:

Post by Specter »

pfffft 50, he might as well use his AR for better results. try 200, then i'm interested.
Captain_Lag





Posts: 729
Joined: Thu Dec 25, 2003 11:24 am
Location: The one pointing the crosshairs at you...
Contact:

Post by Captain_Lag »

well it dont reload in halo 2 so i dont think it shud reload...ppl just need to place it strategicly in their map
lord_of_appocolypse





Posts: 28
Joined: Thu Jun 03, 2004 11:30 am

Post by lord_of_appocolypse »

well the 50 ammo thing was just an example. the turret could have as much ammo as the map creator wants so it depends on what they want the turret to have.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

this thing will get done when i get back from vacation......

im posting from china right now
Post Reply