Lighting Help

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davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Lighting Help

Post by davek20 »

The inside of my base is VERY VERY dark. I tried editing the lightmap in Sapien be making the colour white but it wont let me save the lightmap. :? Are there and good lights that i can add in Sapien that will give of plenty of light? If there are, could oyu put the folders it is in? Any other sugestions are appreciated.
Thanks in advance.
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

anyone have any suggestions?
=SM=Caboose





Posts: 27
Joined: Sun Jun 27, 2004 8:40 pm

Post by =SM=Caboose »

I dont know how to save the ligtmap either.. :?: But you can make lights. This is how its done in the tutorial...Create a plane in max, place it where you want (just about half an inch below the celling so there are not overlapping surfaces) and give it the material of example_tutorial_lights_red! (the red can be switched with blue, and the ! gives it no colision geomitry). You might want to edit the apperance with an unrap uvw map. This will make light when you run radiosity (there is a way to make your own lights instead of using the ones from the tutorial, but i dont know how, i think you create some shader)
ssjgogetta





Posts: 21
Joined: Wed Jan 28, 2004 2:36 pm

Post by ssjgogetta »

What about light fixtures? There is some under levels/test/damnation/etc... I forgot the full path to them. Anyway, just add those light fixtures. They look pretty nice!
davek20





Posts: 65
Joined: Wed Jun 02, 2004 1:05 pm

Post by davek20 »

ssjgogetta wrote:What about light fixtures? There is some under levels/test/damnation/etc... I forgot the full path to them. Anyway, just add those light fixtures. They look pretty nice!
Do I just add these in Geurilla or in Sapien?
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