Pelican Picking up Vehicles?
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Pelican Picking up Vehicles?
anyone know how i would enable the pelican to pick up vehicles specifically the human ones if you know post what you know or pm me please
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Um wot why would that help, that'd screw up halo cus if you try and get the hog into the back of the peli then u'd get out and it'd get on the back seat like it were a hog(as in the animal).prvtucker wrote:Ive been wroking on this u got to change the data stream so the veichles tink other veilches are ppl.
Wow wot a big. Hey willy can i get ure auto, wow look at that. Dic, dic get over here and look at this, jumping johevesis.etc
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apparently you can add an mc seat to the tail section and then script the peli and it will work but i have mac and halo ce is on its way for us so when and if i get this to work ill post how to do it or if we get a halo ce map converter and we get it done ill let you all know but thats why i want to do this tactical insertion of a full hog and ground troops i mean imagine a peli on death isl flying to red from blue base dropping snipers on the top side and then dropping a hog and more troops on ground level it would be the ultimate tactic not to mention the =A'A= clan would benifit from this becuase their the airbone assualt clan it would make a bridge between groups within it
Well what i thought would work. What you have to do is edit the pelicn modell a bit to have a platform on end and skin it right. Then you have to make an animation of rails coming up al the sides and back of the attachment. Then you make it like the banshee so when the driver gets in the rails come up (like the banshee animation) and the hit model thingy(i forget what its called) has to change too like it does on the banshee. What would be mor eimpressive is if it wasnt the driver's seat that made the animation happen but a seat on the inside so you cna have a drive hover let a hog drive in the some-1 sits down and they can fly away.
Wow wot a big. Hey willy can i get ure auto, wow look at that. Dic, dic get over here and look at this, jumping johevesis.etc
try comparing the meta of the pelican in silent cartographer. Also, the hog could just be placed on top of the pelican by driving it up onto it since the back end could work as a ramp. Then, you could edit the collision model so that there are sum large dips on the top of the pelican for the worthog wheels to get stuck into and then the hog should stay put.
And be unable to be driven off.Jay wrote:try comparing the meta of the pelican in silent cartographer. Also, the hog could just be placed on top of the pelican by driving it up onto it since the back end could work as a ramp. Then, you could edit the collision model so that there are sum large dips on the top of the pelican for the worthog wheels to get stuck into and then the hog should stay put.
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mac wrote:OOOOOHH NEW IDEA![]()
you can make this big bulky thing, same size as a warthog, but its actually a timed bomb. place it on an enemy spawn point on there base and let it explode! but make sure the explosion is a nuke, that would be cool.
or you can make big ammo caches or weapons caches and steal them from the enemy base!!!
i love ideas
yeah, now just pull it off. We need to mount a "nuke launcher" out of the back of pelican and have bombing runs.
that would rock
Or make the trench run from starwars!!! That would be cool!
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