Sky Creation

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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CoRoBi





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Sky Creation

Post by CoRoBi »

Does anyone know how to make your own skies? or make it so you don't need a sky? I'm trying to make a completely green level anyone have any ideas or suggestions?
fniKANE





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Post by fniKANE »

just replace the bitmaps of the sky with the one of the grass maybe? and um..if it's al green...that's gonna suck.
CoRoBi





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Post by CoRoBi »

thanks, might work and its not for like playing its for green screening.
Captain_Lag





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Post by Captain_Lag »

then just take a lime green and make it a .tiff and instead of makin a diffuse color, pick a bitmap and put the .tiff as the sky (like u'd do for the ground)

PS idk if thatll work but i think it wud
CoRoBi





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Post by CoRoBi »

see, it works when i'm in 3ds max 6 but once i get into guerilla you have to choose a sky and you can't just skip it or i get an error and it won't load my .tiff in guerilla as a sky so...any more suggestions?
GHL





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Post by GHL »

you do know that without a sky you will not be able to see anything , and lightmapping is hell when you cant see.
-GHL
CoRoBi





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Post by CoRoBi »

yeah i figured that out from other people so...but i'd still like to know how to make my own, completely original sky.
=SM=Caboose





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Post by =SM=Caboose »

Here is a tutorial That was in the Sapien, Guerilla, and Tool forum.
http://www.halomods.com/forums/viewtopic.php?t=9716
CoRoBi





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Post by CoRoBi »

i saw that already but it wasn't what i wanted but you have to open up an existing model in that so i guess my question is more "how do you make a model for a new sky?"
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