Page 3 of 5

Posted: Mon Oct 22, 2007 4:23 pm
by hell_knight
Patrickh wrote:
hell_knight wrote:i cant find a tut on how to convert CE to PC...
it's basically PMI but with candy and surprises

Edit: sorry for the double [/proof of knowledge of edit button]
so i just hex edit the ce map, open in HMT, and just straight out PMI? sounds ez enuff ill give it a try

Posted: Mon Oct 22, 2007 5:00 pm
by Patrickh
sort of, depends on what you are converting. Check halopc.net, they have a tutorials section just for conversions

Posted: Mon Oct 22, 2007 5:19 pm
by CDK908
meh. try making your own stuff...=P guest who. the map you wanted me to recompile is having problems it might take some time before i can give it to you.

Posted: Mon Oct 22, 2007 11:42 pm
by spikes122
I know there not my tags but it was kinda a team thing
i asked ctrlaltdestroy he said yes etc and i converted

its not a big mod just a conversion its for videos etc.

Posted: Wed Oct 24, 2007 11:00 am
by Blood_Demon
Can you tell me how you did that? I made a H3 mod and I am trying ashardas I can to make my mod the same as H3.

Posted: Wed Oct 24, 2007 11:20 am
by spikes122
Pm me with the deatails

Posted: Wed Oct 24, 2007 1:05 pm
by finalbout100000
This is, cool, like awesomeness cool. but is there any way i could put these on different maps too?

Posted: Wed Oct 24, 2007 11:57 pm
by spikes122
pm me and if i get permision from ctrl alt destroy ill do it for you

Posted: Fri Oct 26, 2007 2:50 pm
by finalbout100000
Thx

Posted: Sat Oct 27, 2007 5:30 am
by hell_knight
i love ure sig finalbout elfen kicks ass

Posted: Sat Oct 27, 2007 11:48 am
by finalbout100000
hell_knight wrote:i love ure sig finalbout elfen kicks ass
Thanks hell_knight, and ya elfen lied was like, teh best anime series tehre was, too bad there was only 16 episodes

Posted: Sun Oct 28, 2007 6:12 pm
by hell_knight
there wuz 14 including OVA
they left it on a cliffhanger!!!

Posted: Tue Oct 30, 2007 11:11 am
by DeadHamster
Just a question about this, If a remodel is added into the map, will it display the remodel, or the original, and if theres a duplicated weapon, and the two have seperate models, will it display the right one for both?

Basically does the script "call" the .obj in the map file for the [weap] tag your holding, or is it done differently?

Posted: Tue Oct 30, 2007 3:15 pm
by UntalkativeBunny
i've opened the mod in hmt, and it's a seperate scenario, a sperate biped, cyborg model are what i could find which are new.

so maybe batch extract and rebuild with new files/scenario will work? dunno, just a theory.

Posted: Tue Oct 30, 2007 5:56 pm
by Andrew_b
bcnipod wrote:sorry dude but knowing what you have previously posted I want to see the text where he said you could convert it.
uhh dude...these tags were posted on halomaps. free for anyone to use...who cares if he converted it.

Posted: Wed Oct 31, 2007 12:39 pm
by hell_knight
good job now everyone siddown and shaddap

Posted: Wed Oct 31, 2007 1:32 pm
by spikes122
erm give credit to me if you batch it

Posted: Wed Oct 31, 2007 3:41 pm
by UntalkativeBunny
yea, i was going to ask for permission if i was going to batch extract, but that was just a theory on how it might work

Posted: Thu Nov 08, 2007 5:01 pm
by Dental_Floss
Yo, this dosent work on PC it was never changed from CE to PC, in fact it actually crashes ur computer everytime u use that mod on ur computer. when u first start it up it only works once and it laggs alot on the first try and then the next time it crashes ur computer

Posted: Mon Nov 12, 2007 1:52 pm
by spikes122
Award:

Bullshitter of the year

This doesnt do any of that
doesnt lag on fast computers