[Hack] Thirdperson version3: accurate aiming

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KurtCobain





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Post by KurtCobain »

Thanks dude this is so amamzing!
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xbox7887




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Post by xbox7887 »

bitterbanana wrote:
xbox7887 wrote:Glad to see you finally located those values :D
I never found them. I had to calculate them myself using one of halo's functions. I needed a function to return the distance between the player and the point of impact of the bullet.

Since the camera goes closer to the player when you're near a wall, I figured there had to be a collision function that returned the distance between the player and a colliding object. So I backtraced what editted the position of the camera point and figured out how it was calculated. I found the function that was used:

float player_getCollision(point* position, vector* up, float* depth, float unknown);

So to get the function to detect collision in FRONT of the player, I inverted the forward vector and set the depth to 100 so it would return the distance between the player and whatever was infront of him. Then I just repositioned the forward vector to point to that exact point. A lot of assembly and math involved. That's about it.
Hmm I might have to do the same for h2, thanks for the great idea :)
Black Ghost Knife





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Post by Black Ghost Knife »

OMFG Bitterbanana RETURNS!!!!!!!!!!!!!!!!!!!!!!

^ sorry im drugged up on meds XD
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mod master





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Post by mod master »

this program won't work for me: GATHERING EXCEPTION DATA as soon as i press home.
MrChief wrote:343 looks like a disco ball in that pic. :P
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Ombre




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Post by Ombre »

mod master wrote:this program won't work for me: GATHERING EXCEPTION DATA as soon as i press home.
Make sure you start it before you start halo and which halo are you using? it dosen't work for CE
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Bryanjk





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Post by Bryanjk »

i tried using the aimbot but it doesnt work lol, this program is cool bitterbanna good job coding it :wink:
edit- this was a lame joke btw
Last edited by Bryanjk on Thu May 17, 2007 12:07 pm, edited 1 time in total.
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Post by GametagAeonFlux »

Bryanjk wrote:i tried using the aimbot but it doesnt work lol, this program is cool bitterbanna good job coding it :wink:
...you can stop joking now.
bitterbanana




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Post by bitterbanana »

Bryanjk wrote:i tried using the aimbot but it doesnt work lol, this program is cool bitterbanna good job coding it :wink:
Download ztargetv4.zip to try out the one that does work.

http://www12.brinkster.com/bitterbanana/works.asp
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Ombre




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Post by Ombre »

Ummmm......please tell me thats fake.....please
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Post by Infern0 »

Ombre wrote:Ummmm......please tell me thats fake.....please
It's not, it's the zelda cam. :P
EDIT: Wait, zelda lock on.. Damn you banana. :P
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bitterbanana




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Post by bitterbanana »

Infern0 wrote:
Ombre wrote:Ummmm......please tell me thats fake.....please
It's not, it's the zelda cam. :P
EDIT: Wait, zelda lock on.. *** you banana. :P
what?
Infern0




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Post by Infern0 »

bitterbanana wrote:
Infern0 wrote:
Ombre wrote:Ummmm......please tell me thats fake.....please
It's not, it's the zelda cam. :P
EDIT: Wait, zelda lock on.. *** you banana. :P
what?
Explain what it is, it says "Zelda lock on cam", does that mean automatic lock on on heads or something? Or is it just for filmping purposes so you don't have to move the mouse?
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Alexander




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Post by Alexander »

All it does is flip your screen when you toggle it on or off, it's meant to be fake for cheaters I presume?
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MadMonkey1




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Post by MadMonkey1 »

????
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death king





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Post by death king »

Alexander wrote:All it does is flip your screen when you toggle it on or off, it's meant to be fake for cheaters I presume?
yeah, i agree
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bitterbanana




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Post by bitterbanana »

Sorry to let you guys down. Too bad you don't have a sense of humor.
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Post by death king »

bitterbanana wrote:Sorry to let you guys down. Too bad you don't have a sense of humor.
wat?
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Post by Itszutak »

The guys over at GBSF thought the upside-down thing hilarious...
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Post by }GHS{ sarge donut »

the first halo third view worked some of the time now not at all and the new one give me exception data when i turn it on not to mention all the other bitterbanana things
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xbox7887




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Post by xbox7887 »

Hey shaun, just thought I would let you know I've found the ypr formulas in case you haven't already...this is how it is for h2, I'm assuming it would be the same or similar in h1.

Yaw: opposite(sin(v)*cos(h))
Pitch: opposite((sin(v)/cos(v))*(sin(h)*cos(v))
roll: cos(v)

When I say "opposite" I mean a sign change, I believe theres an opcode to change signs so it should be pretty easy to do. Cheers :)
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