Did I Mention... (WMV version now up!)

Special mods, make sure you don't miss anything in here!
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

This isn't the place to be asking modding questions. Try the main Halo PC modding forum. :wink:
schplooge




Pyre

wow

Post by schplooge »

dude that was insanity, haha oh wow, it looked like an army then BOOM! i loved it, great work
Tex




Pyre

wow

Post by Tex »

Wow...that was amzing...what mod did you use? I want...haha
Imagine





Posts: 1
Joined: Mon Feb 16, 2004 9:30 am
Location: Spinning in a Hog on SC

Excellent!

Post by Imagine »

Absoloutely Excellent! I just got my Box modded, can't wait till I have afew tries of this - Excellent Idea man, good job
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

[VC]CaptainValor wrote:The mod is completely done in Silent Cartographer. I swapped the hog for a banshee, so Foe Hammer drops you a banshee at the beginning of the level. Also I swapped the pistol projectile for the marine biped and the AR bullet for inert frag grenades, and set both to use 0 ammo per shot (the weapons tag). After that it was simply a matter of spawning all the marines and laying down a bunch of grenades among them. Then just 1 grenade thrown down among them and *boom* a skyfull of marines and some nice footage.
That's how I did it. You can do it too. :wink:
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

???

Post by conquer2090 »

:?: i don understand how u made the pistols shoot marines outta em lol when i go to projectile and try to swap it to that it don work
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Guest




Pyre

Post by Guest »

Yeah uh i cant see the video either. Just hear it.
EnderWiggin





Posts: 18
Joined: Tue Jan 27, 2004 6:42 pm

Post by EnderWiggin »

ok, maybe it's just me, but the zip file asked for a password. I read this thread and I didn't see anything that talked about a password so i'm a bit los. A little help anyone?
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

There should be no password on either archive. And if you're having trouble with the version on the main page, try the WMV version (linked-to from there). :)
coolguy14




Pyre

Post by coolguy14 »

well i tryed the zip file and it asked for a password too then i tryed the wmv file and all i got was the sound can someone give me a links to something that i can get to fix this i have windows media player 9
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

The WMV should play perfectly in WMP9, it's the native format for God's sake. Check your hardware is all I can say. As for the password, I didn't give the archive one, I am positive, and I just unzipped it myself on a different comp and it didn't ask for one. :?
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Re: ???

Post by conquer2090 »

conquer2090 wrote::?: i don understand how u made the pistols shoot marines outta em lol when i go to projectile and try to swap it to that it don work


i think my message was ignored : ( plz tell me how u did that i know how to make the projectiles on the diff weapons work but when i try to make em shoot marines its not on the list how i get em on the list? plz help me
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Barber





Posts: 229
Joined: Mon Nov 03, 2003 2:49 am

Post by Barber »

[VC]CaptainValor wrote:
[VC]CaptainValor wrote:The mod is completely done in Silent Cartographer. I swapped the hog for a banshee, so Foe Hammer drops you a banshee at the beginning of the level. Also I swapped the pistol projectile for the marine biped and the AR bullet for inert frag grenades, and set both to use 0 ammo per shot (the weapons tag). After that it was simply a matter of spawning all the marines and laying down a bunch of grenades among them. Then just 1 grenade thrown down among them and *boom* a skyfull of marines and some nice footage.
That's how I did it. You can do it too. :wink:
omg "steals captian valor's idea"

dude video owned. nice job.
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

plz tell me

Post by conquer2090 »

:?: :?: :?: plz tell me i tried like everything how do u get the pistol to shoot marines? plz plz plz tell me plz

i extracted the map now where do i put the marine.bipd file???????????????????????????????????????????? plz help me
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Guest




Pyre

Post by Guest »

calm down dude, you dont need to batch extract the map...

in HMT just go to biped>marine and copy the meta (in SC it's 1AAC908)
then go to projectile>pistol bullet (or whatever its called) and then just paste it in over whatever is already there (in SC its 1A8B3B0) and click save. then play :D
Guest




Pyre

Post by Guest »

Woah dude that was awesome. thx for posting and try to make somethin else to get us to laugh.
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

oo thanks

Post by conquer2090 »

thanks one other ques what are the grenades that dont blow up??? but blow up if in contact with an explosion?
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
Some Random Guy




Socialist Golden Age Translator Wave
Pyre

Posts: 285
Joined: Fri Jan 16, 2004 4:30 pm
Location: Behind you with an exception error.

Post by Some Random Guy »

Um... There reg nades. Go under equipment to find them.
[VC]CaptainValor




Droplet Wordewatician 250

Posts: 449
Joined: Sun Nov 30, 2003 7:06 pm

Post by [VC]CaptainValor »

Wow, I just noticed that Gren moved this thread into the Outstanding Mods forum. I'd just like to say how honored I am to be placed among these incredible mods by people far greater than myself. Thank you Gren, you've made a friend for life.
Guest




Pyre

Post by Guest »

personally i dont think that its THAT funny
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