[MOD] Gephyropocalypse Now!
[MOD] Gephyropocalypse Now!
This is a mod Larry and I have been working on in one of the HPc-
tutorials project rooms for a little while. It's a reworking of the
Gephyrophobia.map for multiplayer games.
Its the end of the world, Gephyropocalypse style!
Flames, explosions, smoke, and then there's the meteors....stay focused
on getting the other team.
I know the mod is a bit er, unusual. If you have questions, There are a
number of tutorials due to be posted on HPC-tutorials later this week,
specifically detailing how to work with the various effects emitters used in
this mod.
Heads up! If you dont have good graphics and a decent processor, you
wont get the best out of this mod.
Credits:
www.HPC-tutorials.tk
DECOY - PMI, rebuild, Hex edit.
Larry - Skinning, FX
Kudos and respect to the testers.
This HPC-tutorials mod was developed out of a brief conversation about
Bouncing....
Pics.
EDIT* Larrys first mod.
tutorials project rooms for a little while. It's a reworking of the
Gephyrophobia.map for multiplayer games.
Its the end of the world, Gephyropocalypse style!
Flames, explosions, smoke, and then there's the meteors....stay focused
on getting the other team.
I know the mod is a bit er, unusual. If you have questions, There are a
number of tutorials due to be posted on HPC-tutorials later this week,
specifically detailing how to work with the various effects emitters used in
this mod.
Heads up! If you dont have good graphics and a decent processor, you
wont get the best out of this mod.
Credits:
www.HPC-tutorials.tk
DECOY - PMI, rebuild, Hex edit.
Larry - Skinning, FX
Kudos and respect to the testers.
This HPC-tutorials mod was developed out of a brief conversation about
Bouncing....
Pics.
EDIT* Larrys first mod.
- Attachments
-
- gephyropocalypse.rar
- (5.22 MiB) Downloaded 706 times
Last edited by DECOY on Wed Aug 24, 2005 8:04 am, edited 2 times in total.
http://www.customcrysis.com Crysis mapping / modding site under development.
Yeah I know, hahaha. Wish my first mod had come out like this.
Anyway, couple of extra pics.
Anyway, couple of extra pics.
http://www.customcrysis.com Crysis mapping / modding site under development.
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Only things I can think of is the glitch with the 4 turret guns is fixed, (you dont fall to your death getting off them anymore)=sw=warlord wrote:as i said when i beta tested this mod outstanding i never played that much on this level but this mod forced me to is there anything differnt from the beta to the gamma.
The Geph wind howl has been replaced with the roar and crackle of flames.
Moving fog was added to the tunnels in the lower bases, but that may have been there on the version you tested already.
http://www.customcrysis.com Crysis mapping / modding site under development.
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- Location: why do u wanna know where i am...u some kinda stalker?
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is it just me or decoy is the only one doing "real" mods? nobody makes good mods anymore, if you look around at al the mods are now crap done by n00b i remember the good days when people made rebiulds and map conversions, now its just skins and projectile swap. nobody plays mods anymore , all the real modders have left the scene your probaly the last good moder around still moding halo pc.
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This is not a DECOY mod.ll Neon ll wrote:is it just me or decoy is the only one
doing "real" mods? nobody makes good mods anymore, if you look
around at al the mods are now crap done by n00b i remember the good
days when people made rebiulds and map conversions, now its just skins
and projectile swap. nobody plays mods anymore , all the real modders
have left the scene your probaly the last good moder around still moding
halo pc.
I did the PMI and rebuild on the map, but Larry did most of the work with
emitter placements and effects.
Its the first from HPC-tutorials, and Larrys first mod ever.
On a side note, If you're not happy with whats posted here anymore,
make something better!!
We have all the tutorials you need to do it yourself, other "good modders"
who will help you learn if needed. (you still do the mod.) If you have a
team at work, you can have a private temporary forum area, with W.I.P.
file storage.
http://www.customcrysis.com Crysis mapping / modding site under development.
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- Posts: 1469
- Joined: Wed Feb 23, 2005 4:11 am
- Location: england:lincolnshire
- Contact:
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- Posts: 991
- Joined: Fri Sep 03, 2004 12:07 pm
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- Posts: 1469
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il drop it in a mo but u have no idea how long iv been working on a mod ive had help from loadsa people one of which decoy again is helping me one of the things ive done on the last mod was a new biped/vehicle/ai enabled vehicle model and it works but any how this is a sweet mod i hope it gets to outstanding cos it deserves it.