Thirdperson: old version

Special mods, make sure you don't miss anything in here!
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SquiddyTreat!





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Post by SquiddyTreat! »

Hey, does anyone know of a way that I can use this AND Paulus' trainer at the same time? I've tried, but it didn't work out too great. I could only use one of them. :(
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bitterbanana




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Post by bitterbanana »

they should both work if you just set the commands for different keys.

Also, here's a long awaited update on my new firstperson hack beta.
http://files2.halomods.com/viewtopic.php?t=27552
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totti





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MAPS

Post by totti »

I don't realy like third person view but I give you guys credit for figuring it out. But realy what I want to know is the map images on the very first page of this topic I especialy like the bloog gulch one and I was wondoring where you got these maps from. thx
bitterbanana




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Post by bitterbanana »

That's not bloodgulch, it's Camtrack Arena. It's only for HaloCE.

http://www.halomaps.org/index.cfm?PG=9&fid=208
Fujin





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Spin Mode?

Post by Fujin »

First of all, KUDOS to the team that created this mod. All though I don't condone the use of it as a cheat or a way to try and be "one up" on your opponants, I think it is an excellent mod for filming and creating great pictorials for clan ads, etc. Thank you guys!

Secondly, the Spin Mode would come in very handy for filming but alas, it was not part of the DL. Did I DL the wrong version or is this part of an upgrade?

Again, Thanks gang for the great mod. :D
bitterbanana




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Post by bitterbanana »

Thanks Fujin, I'm glad you like it. This was the work of Racer_S and I.

I've tried uploading the new version with spin mode, but halomods deletes it all the time. I hate halomods. So I'll just pm you the latest version unreleased. Check your inbox.
{OsO}Orannis





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Post by {OsO}Orannis »

Props to you bitterbanana

this is nice, i just wish spin mode was publicly posted
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SquiddyTreat!





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Post by SquiddyTreat! »

Spin mode is in the FP-mode hack. :D It's just an upgrade towards 3rd person, it would seem, because I can still use it for 3rd person. :D
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bitterbanana




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Post by bitterbanana »

yeah, FP-hack is here with spin mode. Thanks for reminding me squiddy

http://www.haloimpulse.com/cmt/FPbeta1update.zip
Xe-Bec





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Post by Xe-Bec »

i havnt seen this before but im dling it now kewl 3 is better then 1st
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PyRoGhOsT





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Post by PyRoGhOsT »

ok, AT THE BEGINING of this Topic, you said, "it spins" but no where on the commad box does it have "spin mode"....what it to be added later?

Btw, these will come in handy for making a Pc/CE series...kinda mocking RvB...but funny.
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Klo





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Post by Klo »

Awesome mod bitterbannana :). If it's not any trouble, could you PM me the spin mode update?
bitterbanana




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Post by bitterbanana »

Sorry, you guys are going to have to wait. It's not my fault that halomods deletes all my updates. I wish I could edit my posts.

Just wait until this weekend, I'm studying right now. I'll make a new hack with spin-mode. I just made a breakthrough with 3d vectors. So check this out in the meantime:

http://files.halomods.com/viewtopic.php ... highlight=
PyRoGhOsT





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Post by PyRoGhOsT »

abd you use trig for all of this!? i wonder which part

...and how you did this...
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bitterbanana




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Post by bitterbanana »

well, here's the thing, I've been staring at 6 numbers for months now. All of them range from 0 to 1. They change when you look around in a pattern of a 3d unit circle. If you're in Pre-Calculus, you might've recognized it in it's 2d form. So I just did the math to account for the z axis.

If you don't understand this, don't be feel bad. It took me a while to figure out these formulas. I sat down and drew triangles and axes for a good hour. But I finally got it down to a seemingly simple formula:

h = Horizontal angle of view (looking left and right)
v = Vertical angle of view (looking up and down)

Direction:
x = cos(h)*cos(v)
y = sin(h)*cos(v)
z = sin(v)

Rotation:
y =
p =
r =
didn't look into them too much, but I know that y and p have to be 0, and r has to be 1. If they're not, you'll be in a weird rotation. Keep them at the respected numbers and MC will be standing straight.

So after all that, just add the direction vectors to the x,y,z position of the camera and that's your move forward function. Subtract them, and that's your move backward function.

But moving sideways get's a little tricky. You have to find the angles from the vectors and subtract or add 90 degrees to them in order to sidestep. That gets complicated with Arcsins and Arccos. Basically just take the formulas and solve for h and v. Once you have h, just subtract 90 degrees for the right step, and add it for the left step.

Everything from there is smooth sailing. I'm off for now.
tahu,toa of lava





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Post by tahu,toa of lava »

Bitter,in the spin mode update,when u activate spin mode,can you disable it again?
-ttol
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[SA]s0017





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Post by [SA]s0017 »

How do you use the spin mode? I know how to do everything else, but not the spin mode.

[SA]s0017
SuPaP1MP101





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Post by SuPaP1MP101 »

dude it tells u on the program lol
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What's new holmes





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Post by What's new holmes »

I cant get it work
badders





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Post by badders »

halo mods are cool wrote:Oh sure,the vid pops up 10 minutes later.... :roll:
Keuhm i was juste wondering if the 3rd personne mod is compatible for ((((Halo trial)))) :D
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