Page 4 of 4

Posted: Tue May 22, 2007 10:04 am
by JacksonCougAr
yea; so was I; friggin cliff >_<
DXT5 works pretty well unless I'm mistaken though.

Posted: Tue May 22, 2007 2:23 pm
by ScottyGEE
As in you can't blend them...Its either white or black for the alpha map, yet Bungie just laughs in my face with their ultra kool alpha maps :(

Posted: Tue May 22, 2007 2:24 pm
by JacksonCougAr
DXT5 blends... the other ones wont >_< damn cliffs...
At least it does when used for the ground...

Posted: Tue May 22, 2007 8:34 pm
by ZeroNightmare
how do i play on the map? i past it in my map folder but when ever i open halo it says an error has accured

Posted: Tue May 22, 2007 8:49 pm
by foxfanatic23I7
This is for halo 2. You don't get errors on your xbox when a mod doesn't work, you get a blackscreen.

Posted: Mon Jul 16, 2007 10:44 pm
by ScottyGEE
Well, this has been something that I have been silently been debating for awhile now... I have now coime to a conclusion. I am happy to announce that this skin, hypothermia has been moved to the outstanding mods section.

One may question "why?" the move and why it is so late. Well, this skin is one of the best skins I have seen created, not only in recent times but in all times. The shiny, frozen ponds throughout the map, the snow, the windy sound in the background, the general cold feeling when playing the skin, the beauty of the bumpmaps and the reflectionmaps and of course the actual textures make this skin very fun to play.

So i made the decision to give it the recognition it truly deserves and put it in the oustanding section. If there is for some crazy reason, any kind of protest against this move, then please PM me with reasons why (only if you've played it) and I'll take it into consideration...But I believe that to be highly unlikley.

Congratulations chad!

Posted: Tue Jul 17, 2007 2:48 am
by Dissolution241
Awesome. Good job, Chad!

Posted: Tue Jul 17, 2007 8:54 am
by theycallmechad
I'm honored, Mr. Gee. I honestly don't know what I could have done more to make this better (for me, at least). I did what I could, and hope people here have enjoyed looking at it (or especially playing it).

And JC, you deserve this as much as me :D. You're a champ.

Posted: Wed Mar 05, 2008 8:31 pm
by xXFeRcHoXx
i fu**ing luv this <3 <3 <3 <3 <3

GREAT JOB

Re: Hypothermia - By theycallmechad

Posted: Sun Feb 15, 2009 12:15 am
by InfernO8
Anyone have this a patch for this I would love to play it but the link is dead. THANKS! :mrgreen:

Re: Hypothermia - By theycallmechad

Posted: Tue Feb 17, 2009 9:36 am
by theycallmechad
http://www.filedropper.com/hypothermia_1


This should work for you. Let me know if it fails. It's the .serenity patch.

Re: Hypothermia - By theycallmechad

Posted: Tue Feb 17, 2009 6:46 pm
by InfernO8
I tried twice patching a fresh burial mounds with this but it didn't work both times. I am not overly familiar with serenity but I am pretty sure I know what im doing. One thing I noticed is burial mounds is around 30MB but after I applied the patch using serenity and resigned it the file was about 66MB. Not sure if that is normal like I said I've only used serenity for a handful of map packs with no problems but I couldn't get this to boot. Thanks for taking your time to post it though.

Re: Hypothermia - By theycallmechad

Posted: Wed Feb 18, 2009 6:31 am
by theycallmechad
Here's the .sppf patch. Give this one a go...

http://www.filedropper.com/hypothermia

Re: Hypothermia - By theycallmechad

Posted: Thu Feb 19, 2009 11:14 pm
by InfernO8
Works perfect thanks a lot.. and GREAT MOD! :D