Biohazard II: The Breach

The best of the best for Halo 2 Xbox
H2Modders





Posts: 37
Joined: Sat Sep 02, 2006 4:47 pm

Post by H2Modders »

This looks really sweet. 10/10
TehBanStick





Posts: 199
Joined: Sun Oct 02, 2005 8:04 am

Post by TehBanStick »

That green wheel is beautiful with the darkness of the map.
Your sig can't exceed 75kb in file size.
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

*dies*
Sweet!!! :D
Sig over file size limit.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

theycallmechad wrote:Oh ScottyGEE, why must you make it a .serenity patch?! Why not an SPPF? .Serenity 3.2 won't work for me, so all this does for me is teases me like none else. Why must I be tortured like this?!

Other than that, it looks sweet!
I don't know if I can do this but I made a .sppf for you and others that can't use serenity.
Attachments
BiohazardII_TheBreach.rar
Here you go
(9.4 MiB) Downloaded 22 times
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

guessing you didnt get the red hill to work? :(
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

looks great man.
User avatar
T Beezie




Trickster Artisan Pyre Wordewatician 500

Posts: 584
Joined: Sun Dec 11, 2005 7:59 pm
Location: Teh bourbon capital of the world
Contact:

Post by T Beezie »

OMFG! The ragdoll bodies everywhere are a great touch! :D 10/10 :D
Hadriel





Posts: 39
Joined: Wed Jul 12, 2006 4:52 pm
Location: Currently? Well Currently I'm sitting in front of a comptuer screen typing my location...

Post by Hadriel »

ZzJ03zZ wrote:your not missing much chad. u cant even c where ur going. in my opionion its alright and hes done better, but maybe its just the lightmap he has to fix cause u cant even c infront of u in some parts of the map.

Sorry scotty :cry:
Maybe you need glasses? IMO there is nothing wrong with the fog/lightmap. Creates the perfect eerie fealing, the fealing anything could just pop right out at you.
Image
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

sweet looks pretty cool 9.3/10
Image
Not Removing This
User avatar
scynide




Articulatist 100

Posts: 257
Joined: Fri Feb 17, 2006 1:32 pm
Location: Salida, CO, U.S.A.

Post by scynide »

Great job! I love this mod. It is perfect for my LAN parties with Dawn of the Dead. (Game Type). The elite with the flood skin is perfect for this map. Keep up the good work.

P.S. That red double ended sword makes me feel like I am Darth Maul. :twisted:
Image
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Just got done playing this 10/10 it is outstanding the thing that caught my eye was the floodflame (bruteshot) I like the flamethrower part but the hud or the ammo now that was amazing how did you do that?
gamefreak249





Posts: 215
Joined: Thu Jun 16, 2005 3:06 am
Location: Probably around somewhere...

Post by gamefreak249 »

*Downloaded and added to Mainmenu*
Gamefreak249 needs a sig. PM me if you can make me one.
Or add me on MSN.
User avatar
Pyroman




Recreator Artisan Connoisseur Enthraller
Droplet Firestorm Blacksmith

Posts: 2451
Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:

Post by Pyroman »

Woooohoooo!

Looks amazing Scotty.

I helped sorta but not really! :lol:
Image
Listen to Protest the Hero.
User avatar
Sarb




Orb Mad Hatter Coroner Connoisseur
Socialist

Posts: 1225
Joined: Tue Aug 23, 2005 11:51 am
Location: Canada

Post by Sarb »

SnottyGee this looks really cool
Image
tommyboy30007





Posts: 2
Joined: Sat Sep 09, 2006 12:06 pm

hi

Post by tommyboy30007 »

wow that is good
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

ZzJ03zZ wrote:your not missing much chad. u cant even c where ur going. in my opionion its alright and hes done better, but maybe its just the lightmap he has to fix cause u cant even c infront of u in some parts of the map.

Sorry scotty :(
Ha! Its fine joe, I don't believe you're ever forced to like a map. It is slightly dark and green but thats why I used the M16 as the starting weapon as it gives some leverage when you just spawn because you have a flashlight...

I got a pm about the dead bodies on the map...Although this took me some time to actually figure out myself I'll say it anyway. I learnt that bloc's (the things with the havok physics engine) the default ones in the scnr float until manipulated (eg melee'd). However, if one references the bloc in an itmc, the bloc automatically has the ragdoll pyhsics on. So if anyone does actually look at my map (I leave it unencrypted for learning...not for stealing) you'll see an itmc that has a bloc which references to the masterchief.hlmt (not mastercheif_mp else the guys on the ground would have shields).

Another thing was how did I remove the lowered gun animation when pressing L...Well I posted it at haloplugins in halo2 research under the title name "looking down the barrel" go there to see...

___

Anyway, thanks for the feedback guys, it seems like people are liking it (I thought everyone would share joe's opinion actaully) :D
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
casuela





Posts: 406
Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
Contact:

Post by casuela »

Amazing. You always amaze me. This would be perfect for a machinima, a creepy one.

-cas
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

finally!
w00t.
/me goes to play

hopefully you will get on msn soon. ^^

very nice scotty
Image
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

casuela wrote:Amazing. You always amaze me. This would be perfect for a machinima, a creepy one.

-cas
:P *Goes to try and fix his Capture card for the 546456th time.* :P

EDIT: Nope.. Broke-zored...

Looks HAWT scotty. :P
Image
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Turk, I never got the red hill coz I never talked to you or faisal...If one of you would like to tell me and if there are any errors in the map I'll include it in an update (with said errors fixed)
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Post Reply